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Forums - Gaming - Face Off Evolve- PS4 Suffers From Poor Anisotropic Filtering Again, XB1 900p

 

Evolve has come a long way since we first played the Big Alpha in autumn last year, and there's a pleasing iterative improvement in all areas since the recent beta. The experience feels more polished, and it is possible to have a few prolonged sessions without any issues. However, underlying kinks remain and we feel that the game still requires another round of bug-fixing and optimisation before it has the consistency and stability that we want from an online-focused multiplayer title. Certainly, the split-second freezing issue - something we didn't see in the previous versions - must be resolved.

Hopefully Turtle Rock will sort out these issues in short order, but for now the CryEngine powered visuals remain excellent, lending both scope and atmosphere to the colonised alien environments, while the team-based gameplay offers plenty of depth, certainly in terms of mastering the unique abilities of each monster and finding out which hunter has an advantage in a particular situation.

It's a decent multi-platform project too, with Xbox One's 900p presentation holding up well against the native 1080p image of the PS4 game. However, the poorer quality filtering and slightly slower streaming doesn't always show the PS4 version of Evolve in the best light - but thankfully, in the darker environments these issues don't distract from the quality of the gameplay on offer. On the whole, both console versions are worthy of consideration and play identically for the most part. Making a firm recommendation on which to buy is a little challenging: the PS4's 1080p resolution gives it a slightly more refined experience, and performance is a little more stable too. However, this is an online-focused title and the backing infrastructure here doesn't seem quite as robust as it is on Xbox One and PC.

Overall, it's the PC version that potentially offers the best experience. There's the ability to scale beyond the 30fps cap found on console, with extra image quality and resolution options too. However, getting a good, consistent level of performance requires capable hardware, adroit settings management - or both in concert, depending on your system. Get it sorted though and the results can be quite beautiful - and certainly in a fast-paced shooter, 60fps gameplay trumps the console-standard 30fps experience.

 

http://www.eurogamer.net/articles/digitalfoundry-2015-evolve-face-off



                                                             

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Based on what the guy from ICE team said,there is no hardware problem for the lack of AF in some games.It seems to be a Devs decision.Maybe the problem is the resolution bump?

Maybe Sony is pushing Devs to bump the resolution cause they saw the good PR this caused last year and then devs are sacrificing IQ in order to do that.



The ongoing AF mystery continues. I wonder what's leading some developers to exclude it? It seems odd that most of the PS4's most demanding titles have it, yet a handful like Evolve and Theif don't.

Other than that this is a pretty dull comparison. Resolution and slight performance advantage for the PS4, AF and slight stream advantage for the X1. Pretty standard stuff. Both versions seem fairly well done, even if nothing remarkable.



CGI-Quality said:
OttoniBastos said:

Based on what the guy from ICE team said,there is no hardware problem for the lack of AF in some games.It seems to be a Devs decision.Maybe the problem is the resolution bump?

Maybe Sony is pushing Devs to bump the resolution cause they saw the good PR this caused last year and then devs are sacrificing IQ in order to do that.

Well, depends on the dev. Not every game that has seen better res on PS4 suffers from this, so it's obviosuly a decision, versus a weakness. It also makes no sense given the graphics card in the PS4 and its own exclusives that suffer no such fate. 

It really makes no sense.  It's not like these consoles are using almost completely custom HW like their predecessors did.  Ones that take a bunch of new tricks to pull off effects.  Devs have a much better understanding of what these consoles can do this time around.  More than any other time before. 

My only rational conclusion is MS paid them to gimp the PS4 version. 



what?



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The Xbone servers have issues, pretty standard for an online launch I guess. Can't imagine how it must be on PS4 if its worse. Glad I went with the Xbone version I guess.



Theres no real excuse, the performance hit for usinf better filtering wouldnt require a drop in resolution providing they have thier pipelines decently optimized.

Will probably be patched later in its life if it sells enough to stay relivant (unlikely)



Thief, Murdered: Soul Suspect, Saint's Row, Dying Light, Evolve...
The AF oddity seemed like a fluke at first, yet it's evolved into a recurring curiosity.



BHR-3 said:

the PS4's 1080p resolution gives it a slightly more refined experience, and performance is a little more stable too. However, this is an online-focused title and the backing infrastructure here doesn't seem quite as robust as it is on Xbox One and PC.

Backing infrastructure on the Xbox One is better when they are running on the same servers....

WHAT?



Is this really what gaming has come to these days? The only noticeable difference between the three images is the extra rocks just below the pair of nuts in the PC image.

And all three versions seem to perform and play nearly identical to one another. This whole "resolution-gate" nonsense needs to stop.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.