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Forums - Gaming - The Order: 1886 Is 10 Hours Long On Average/Shorter If You Miss A Lot Of Stuff..

deskpro2k3 said:

Sounds a lot like MGS4 to me, and it is a good game, now all of a sudden it is a bad thing in The Order 1886, and its focus is storytelling. Mind blown.

It seems to me people stop concidering games for their fun factor, and storytelling.


Like I said, I can't argue in the context of MGS4 as I've never played it. I have played Twin Snakes and that was nothing like the order, but who knows how the series has changed. I highly doubt MGS4 has shooting gallery style segments though, as it is primarily a stealth game...

Anyways, there is nothing wrong with storytelling in games, but games should play to the strengths of the medium. When I read a book that plays to the strengths of cinema, I criticize it, because it just doesn't feel right. Each medium has their strengths and weaknesses, so writing a video game story as if it was a movie is just silly, and constantly breaks the immersion. Like I've said before, things like on screen button presses during tense sequences, or badly implemented fail states just break you right out of the immersion.



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GribbleGrunger said:
RolStoppable said:

What are you going on about? Here are your own words:

http://gamrconnect.vgchartz.com/post.php?id=7075888

"It seems to differ depending how you play. People who enjoy exploration, seeking out all the tit-tits and playing more strategically, say they played it for between 10 - 12 hours. Those on Youtube that rush through it, don't explore, ignore all the tit-bits and run and gun on lower difficulty levels, have been seen to finish it between 6 - 8 hours."

I derived the 8-10 hours average playtime from your post. You don't think that's a fair assessment?

Most people do not rush to play a game in order to prove how short it is or to make sure their subscribers don't get bored. 10 - 12 hours represents your normal gamer. The lower times are people with no appreciation of anything but running and gunning through a story driven game with lots of secrets to be found.

It's a linear shooter with a lot of QTE and other scripted stuff. Also a lot of handholding what I heard from people who played it already.

It's no surprise people easily beat it in 5-6 hours on a first playthrough.

How much exploration can there possibly be?



[... No, but at least you saw and agrees, Rol.]



mornelithe said:
deskpro2k3 said:

Sounds a lot like MGS4 to me, and it is a good game, now all of a sudden it is a bad thing in The Order 1886 which its focus is storytelling. Mind blown.

It seems to me people stop concidering games for their fun factor, and storytelling.

Yeah MGS4 was great, and I actually liked the cutscenes...imagine MGS4 without the cutscenes, and trying to keep up with the plot...yeah, better start taking notes, and then go back to the previous games to take further notes to be compiled into a series of novels that explain what the fuck went on.


The cutscenes is what made the game, and I think it is suppose to outshine the gameplay. It is rare for games to archive this I think.



CPU: Ryzen 9950X3D
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5 PRO

So, in a nutshell, The Order is the first AAA exclusive of 2015 and RaD is trying something new by actually merging cinematic narration with gameplay mechanics ( = taking risks to fail ). So people hate on it because "f*** the brand I didn't choose/I don't like, right ? Screw the people who have different tastes than me, because I am right, and they are wrong."

It's completely dumb. I sincerely hope Quantum Break won't get the same level of hate in return or something...


Ready At Dawn said from the very beginning they were making a narrative based TPS, and now people bash it for being one.
Uncharted is also filled with cutscenes and pretty short, and it was absolutely great.
Same goes for Gears Of War (even though I must admit I never really got into it, I'll give it another chance though).

Clickbait articles from "game journalism" websites, fanboys, haters, trolls, constant bashing... It's plain annoying.



Just because you have an opinion doesn't mean you are necessarily right.

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Goodnightmoon said:

Yes, because is the same make a speedrun of a game that you have playe it like a thousand times than play it for the very first time and beat it on 5:20 hours.

I´m reading so much nonsense on this thread, now any game is short at all, because you can even finish Ocarina on 20 minutes, so now the duration is so so so relative that makes NO SENSE.


Nothing to do with speedruns in my case. If you hurry in Gears Of War as people have in The Order,  you can beat it in 6h 30m but you can speed run it much faster than that. If you take your time and enjoy the game it takes 12h 51m. 



 

The PS5 Exists. 


sundin13 said:
deskpro2k3 said:

Sounds a lot like MGS4 to me, and it is a good game, now all of a sudden it is a bad thing in The Order 1886, and its focus is storytelling. Mind blown.

It seems to me people stop concidering games for their fun factor, and storytelling.


Like I said, I can't argue in the context of MGS4 as I've never played it. I have played Twin Snakes and that was nothing like the order, but who knows how the series has changed. I highly doubt MGS4 has shooting gallery style segments though, as it is primarily a stealth game...

Anyways, there is nothing wrong with storytelling in games, but games should play to the strengths of the medium. When I read a book that plays to the strengths of cinema, I criticize it, because it just doesn't feel right. Each medium has their strengths and weaknesses, so writing a video game story as if it was a movie is just silly, and constantly breaks the immersion. Like I've said before, things like on screen button presses during tense sequences, or badly implemented fail states just break you right out of the immersion.


There is parts of the game where you have to shoot, (not just at bosses). I won't give spoilers.



CPU: Ryzen 9950X3D
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5 PRO
sundin13 said:
deskpro2k3 said:

Sounds a lot like MGS4 to me, and it is a good game, now all of a sudden it is a bad thing in The Order 1886, and its focus is storytelling. Mind blown.

It seems to me people stop concidering games for their fun factor, and storytelling.


Like I said, I can't argue in the context of MGS4 as I've never played it. I have played Twin Snakes and that was nothing like the order, but who knows how the series has changed. I highly doubt MGS4 has shooting gallery style segments though, as it is primarily a stealth game...

Anyways, there is nothing wrong with storytelling in games, but games should play to the strengths of the medium. When I read a book that plays to the strengths of cinema, I criticize it, because it just doesn't feel right. Each medium has their strengths and weaknesses, so writing a video game story as if it was a movie is just silly, and constantly breaks the immersion. Like I've said before, things like on screen button presses during tense sequences, or badly implemented fail states just break you right out of the immersion.

Incorrect, as with Hitman Absolution, they removed the stealth focus.  You can play it however you want, run and gun, or stealth as much as possible (there are parts where shooting is required).



I just the hope the game is good, I am quite excited for it.



PSN ID: clemens-nl                                                                                                                

RolStoppable said:
Hynad said:

(...)

But will give you them the gratification and leave your post up?


Close call, I presume? Look at it again.