| deskpro2k3 said: Sounds a lot like MGS4 to me, and it is a good game, now all of a sudden it is a bad thing in The Order 1886, and its focus is storytelling. Mind blown. It seems to me people stop concidering games for their fun factor, and storytelling. |
Like I said, I can't argue in the context of MGS4 as I've never played it. I have played Twin Snakes and that was nothing like the order, but who knows how the series has changed. I highly doubt MGS4 has shooting gallery style segments though, as it is primarily a stealth game...
Anyways, there is nothing wrong with storytelling in games, but games should play to the strengths of the medium. When I read a book that plays to the strengths of cinema, I criticize it, because it just doesn't feel right. Each medium has their strengths and weaknesses, so writing a video game story as if it was a movie is just silly, and constantly breaks the immersion. Like I've said before, things like on screen button presses during tense sequences, or badly implemented fail states just break you right out of the immersion.











