sundin13 said:
Anyways, there is nothing wrong with storytelling in games, but games should play to the strengths of the medium. When I read a book that plays to the strengths of cinema, I criticize it, because it just doesn't feel right. Each medium has their strengths and weaknesses, so writing a video game story as if it was a movie is just silly, and constantly breaks the immersion. Like I've said before, things like on screen button presses during tense sequences, or badly implemented fail states just break you right out of the immersion. |
There is parts of the game where you have to shoot, (not just at bosses). I won't give spoilers.








