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Forums - Nintendo - How likely is Zelda U the last big Nintendo title for Wii U?

CosmicSex said:
But if Mario and Zelda don't move this console than why save them until next Gen. Why will the mass market respond to these games on another console.

I don't think it matters if they withhold AAA content or not. The quality of their own titles has never been an issue.


I addressed your underlined question in the opening post. Nintendo's biggest mistake this generation was allowing leaving huge drought at the start of Wii U's life. Nintendo can addresss this by delaying their huge games into next generation. 

As for the bold, I didn't imply these titles would save the system because of their brand power. Again, it's to prevent a drought for the system's first year. Momentum plays a big role in video game console sales and this generation is proof of that.



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I think it is likely that animal crossing and Pokken Fighters will be 2016 titles, so no



Zackasaurus-rex said:

This is a very interesting point, actually. If stuff like Zelda is AA (and I would agree), then stuff like their 2D platforms are generally, what, A? These are terms we don't use a lot. xD

I think that Nintendo spends more on their 2D games than most people are willing to accept. They have 2-3 year development cycles like any other game. I doubt the budget gap between 3D Mario and 2D Mario is very wide.

If you isolate Nintendo for the sake of comparison and arbitrarily decide to use the standard A, AA, AAA labels used for the industry as a whole then I suppose you might wind up with something like NES Remix being A, most 3DS games being AA, and most Wii U games being AAA. But those terms are meaningless when you have removed the context that defines them. In the larger picture, almost all Nintendo games likely fall into that AA bracket -- and the few that don't are legitimately A stuff like NES Remix or remakes. Hell, they put some decent effort into their remakes, so those might actually qualify as AA.

Nowadays AAA seems to mean 3 million+ sales are needed just to recoup developments costs. I don't believe that applies to any of Nintendo's games. Sometimes they are criticized for "playing it safe," but if they had been taking such enormous risks on Wii U software they'd be much, much worse off than they are now. Basically, it's a good thing they didn't assume that NSMBU would sell 25 million and give it a GTA-sized budget.



the_dengle said:
I don't consider any of Nintendo's games AAA, including Zelda. Keeping their spending in check is the only way they can be profitable with such a small user base.

They are very secretive about their budgets so it's difficult to be sure.

In the real meaning of the word, main-line Zelda games are unquestionably AAA.  It does not refer to budget but rather to sales expectations.  The "AAA = big budget" is something the gaming community made up on its own because they didn't understand the usage inside the industry.  Now, in public perception, it's come to mean "big budget", which is kind of a shame.  When I managed and did the ordering for a video store, I would get pre-order catelogs which all used this ranking system.  It's a retail tool to help understand what will yield a solid ROI.  Something like Just Dance, for instance, is a strong AAA, and I often saw Nintendo DS titles with that classification.

Even if we use the internet gaming forum definition, I'm quite sure it would still apply.  It's not like Nintendo pays in peanuts.  Zelda has been in development for a long time, and time directly equates to money.  It's open-world-ish, with lots of art assets and obviously a lot of technical man-hours.  It's going to be fairly expensive.

On topic, assuming the OP is refering to budget, I think there is a good chance Nintendo is no longer green-lighting larger projects for the Wii U.  Anything not already in full development will probably be suspended or possibly moved to the next console, assuming they're at a point where they can even begin software work.  It would be the most prudent course to take.



I expect Next Level have been given a big game to work on for the WiiU which will have been in development for a couple of years now, so I'd be surprised if that didn't release next year.



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last one? highly doubtful



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t3mporary_126 said:

One of the biggest mistake Nintendo made this generation was the software drought at the very start of Wii U's (and even 3DS) life. By delaying huge games such as Mario Galaxy 3, Metroid Prime 4, and Fire Emblem x Shin Megami that are in development now, Nintendo can release them for their next gen home console within its first year. Additionally, history has shown that Nintendo releases very few games for their home consoles towards the end of their life. One simply has to look at what Nintendo released in 2011-2012 for the Wii and 2005-2006 for the GameCube. In the Wii U's case disappointing sales could lead to fewer or even no AAA titles at the end of its remaining two years. That brings us back to this thread's question. How likely is Zelda U the last AAA title for Wii U?


None of those were ever even confirmed in the first place.



Zero percent chance. Next question?



Hope not?



             

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pokoko said:
the_dengle said:
I don't consider any of Nintendo's games AAA, including Zelda. Keeping their spending in check is the only way they can be profitable with such a small user base.

They are very secretive about their budgets so it's difficult to be sure.

In the real meaning of the word, main-line Zelda games are unquestionably AAA.  It does not refer to budget but rather to sales expectations.  The "AAA = big budget" is something the gaming community made up on its own because they didn't understand the usage inside the industry.  Now, in public perception, it's come to mean "big budget", which is kind of a shame.  When I managed and did the ordering for a video store, I would get pre-order catelogs which all used this ranking system.  It's a retail tool to help understand what will yield a solid ROI.  Something like Just Dance, for instance, is a strong AAA, and I often saw Nintendo DS titles with that classification.

Even if we use the internet gaming forum definition, I'm quite sure it would still apply.  It's not like Nintendo pays in peanuts.  Zelda has been in development for a long time, and time directly equates to money.  It's open-world-ish, with lots of art assets and obviously a lot of technical man-hours.  It's going to be fairly expensive.

On topic, assuming the OP is refering to budget, I think there is a good chance Nintendo is no longer green-lighting larger projects for the Wii U.  Anything not already in full development will probably be suspended or possibly moved to the next console, assuming they're at a point where they can even begin software work.  It would be the most prudent course to take.

This.

Although I don't think games would necessarily be suspended for the Wii U; Nintendo has stated on a number of assumptions that they won't be releasing a new console until they feel they have given fans a good experience with the Wii U. 3 years of AAA titles wouldn't do that.

Bearing in mind that Nintendo likes 5 year console cycles, we may see their next console in E3 2016, and therefore they're going to need a big title to sell holidays 2016, as well as big games to announce at E3 this year.

That said, I do think Wii U development will be winding down as soon as they've solid specs for their next machine, although the biggest titles will probably come to both, a la Twilight Princess. A small handful of cross gen titles (possibly Metroid, Pokken, SMTxFE) would stave off a drought on their new console, whilst diminishing the risk of alienating Wii U owners.