
"How hard would is it to get Uncharted 4 to run at 60fps"
Neil Druckman: " Really fucking hard. I mean, that’s true for any game. It was really hard on The Last of us Remastered. And that’s a game we have finished. And we know exactly what the end result needs to look like. And here we’re trying to push the boundaries of what this game can look, and do real time cutscenes… And trying to do sixty is really hard."
Pressed on whether they’re actually aiming for sixty frames per second for Uncharted 4, they decided to keep all the doors open
"I don’t know. The objective for us is just to make the best experience. Right now we’re trying to push the look. And then we’ll see where we’re at, and we’ll reassess. We’re constantly making choices throughout production though. What’s gonna make the game feel best, and look its best."

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