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Forums - Sony - GI Podcast With Naughty Dog Reveals How Hard It Would Be To Get UC4 To 60FPS

"How hard would is it to get Uncharted 4 to run at 60fps"

Neil Druckman: " Really fucking hard. I mean, that’s true for any game. It was really hard on The Last of us Remastered. And that’s a game we have finished. And we know exactly what the end result needs to look like. And here we’re trying to push the boundaries of what this game can look, and do real time cutscenes… And trying to do sixty is really hard."

Pressed on whether they’re actually aiming for sixty frames per second for Uncharted 4, they decided to keep all the doors open

"I don’t know. The objective for us is just to make the best experience. Right now we’re trying to push the look. And then we’ll see where we’re at, and we’ll reassess. We’re constantly making choices throughout production though. What’s gonna make the game feel best, and look its best."

 http://www.gameinformer.com/b/podcasts/archive/2015/02/03/special-edition-podcast-uncharted-4-a-thiefs-end.aspx



                                                             

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They should have never even mentioned 60fps unless they had it running and it was a possibility, saying its really fucking hard shows they weren't even close at making it happen.



That's why I didn't like it when they said they were targeting 60fps. They got people's hopes up for no reason.



Then why did they mention it? Naughty digs games are great but I'm tired of them down things like this. They said that they would bring tlou remastered to above 60fps so it would be a locked 60.then later they said they brought it to 60+ yet at release it had frame drops



Ltd predictions by the time 9th Gen comes out

Ps4:110million

Xbox one :75 million( was 65) 

Wii u: 20 milliion

really hope nobody was actually expecting 60fps for this game. its grpahics or fps this gen and the devs can decide what best fits their vision



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We saw a very early build run at over 30fps (it was capped at 30 but didn't drop a single frame, meaning the baseline must have been quite a bit higher).

If they don't hit a consistent 60, they can do what others have done and just unlock the framerate, with an option to lock it at 30 for whoever wants it.



No troll is too much for me to handle. I rehabilitate trolls, I train people. I am the Troll Whisperer.

Does it really matter to people if games are 60/30/ 980p/1080p? I sort of wish devs would stop mentioning this stuff. It sort of takes away the joy from games. How did it get from simply playing and enjoying a game to wondering about numbers?



 

              

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KingdomHeartsFan said:

They should have never even mentioned 60fps unless they had it running and it was a possibility, saying its really fucking hard shows they weren't even close at making it happen.


its probably all marketing BS.



Tsubasa Ozora

Keiner kann ihn bremsen, keiner macht ihm was vor. Immer der richtige Schuss, immer zur richtigen Zeit. Superfussball, Fairer Fussball. Er ist unser Torschützenkönig und Held.

Saying it's really hard doesn't mean it won't happen. Though I personally have my doubts.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

they just cant do it D:



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