curl-6 said:
VanceIX said:
True, but think of the multiplats that the Wii U could have gotten if it supported more storage. Third party devs hate optimizing games based on storage, and that combined with the fact that the Wii U is more than a bit underpowered is keeping third party devs away.
Overall though, you're right in that it doesn't effect the Wii U's main software developer (Nintendo) much. It does effect third party reluctance to develop on the console, but that's another story.
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I dunno, I have a feeling disc size wasn't a consideration when it came to third parties skipping the system; Xbox 360 got a lot of ports Wii U didn't and that uses DVDs that only hold 1/3 as much data as a Wii U disc.
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But when the 360 was out, 9GB was the norm. PS3 was the only console that supported more, and bluray was a developing technology.
With the Wii U, it's the only console to support less than 50GB, and structurally very different from the others. All of that combines to make it a hard sell for developers, not just the storage available. It's kinda like the N64 vs the PS1: N64 carts held much less storage and the two consoles were way too structurally different, so many devs just gave up on the N64. It's happening again, just replace the PS1 with the PS4 and XB1. In today's gaming market, it's better to be a copycat with the hardware and then sell using software than it is to do your own thing.