VanceIX said:
True, but think of the multiplats that the Wii U could have gotten if it supported more storage. Third party devs hate optimizing games based on storage, and that combined with the fact that the Wii U is more than a bit underpowered is keeping third party devs away. Overall though, you're right in that it doesn't effect the Wii U's main software developer (Nintendo) much. It does effect third party reluctance to develop on the console, but that's another story. |
I dunno, I have a feeling disc size wasn't a consideration when it came to third parties skipping the system; Xbox 360 got a lot of ports Wii U didn't and that uses DVDs that only hold 1/3 as much data as a Wii U disc.








