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Forums - Nintendo - Metroid Prime 2 or Metroid Prime 3

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Prime 2 60 39.47%
 
Prime 3 92 60.53%
 
Total:152
t3mporary_126 said:
Samus Aran said:

Maybe not lie, but you're not remembering things correctly. I can't blame you for not knowing that a charged dark beam shot can freeze dark pirate commandos), but the dark beam is coded to freeze any humanoid enemies at once, even if they're possesed by the ing (which are normally weak to light beam). It only takes one missile after that to kill them. So it doesn't take that much skill really! I hope this can increase your enjoyment if you ever decide to play it again. But pirate commandos are the ONLY enemies in the game to lock doors and it doesn't happen too frequently. Although I understand your frustration if you didn't know about the dark beam strategy. You made it sound like it was as bad as in Metroid: Other M, so I just had to speak out on it. Sorry if I sounded rude, was not my intention. 

Yes, there was lot's of backtracking, but that's what makes Metroid Metroid to me. I'm always curious to know what I can unlock in previous areas with newfound powers. So I backtrack a lot even if it is not required. 

And yes, MP2 frustrated me a lot as well during my first playthrough, that's why I love it so much lol. Some games just become a lot more fun after multiple playthroughs, especially when you're sequence breaking. I usually skip the entire Agon Wastes section (I just get the necessary powerups) when I replay this game lol. 

Yeah I feel like Prime 2 could have explained the effects of dark and light beam better. I had to restart a new file to remember the dark beam was basically the ice beam for Prime 2  (it even freezes metroids lol) and the light beam was kinda like the plasma beam in Prime 1&3 with its burning effects. Game should have also told us that destroying crates and enemy pods will reward light/dark ammo if you used the opposite ammo. If i remember it correctly, the message it gave on obtaining ammo only mentioned destroying enemies. Fortunately, there's almost always a dark/light ammo in crates/enemies pod when you destroy them this way. IMO, it made the requirement to destroy things with opposite ammo pretty pointless and gimmicky, but I guess it was necessary for RNG control.

I think it did say that in the PAL version, but I'm not sure, I just don't remember having a problem with that.



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I find Prime 3 to be a bit more distinctive. Sometime Prime 2 can blend together with the original in my memory. It was just a little too samey for its own good.



If it was Prime 3 vs the Gamecube version of Prime 2, 3 would win automatically on account of its controls.

With the Trilogy version of Prime 2 it's closer, but Corruption still wins. While there's a lot of good things about Prime 2, there were also times when it stopped being enjoyable and became a chore. Prime 3, on the other hand, was entertaining from start to finish.



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2 can be a more frustrating chore than 1 and 3 tend to be.

So I definitely vote 3.



curl-6 said:
If it was Prime 3 vs the Gamecube version of Prime 2, 3 would win automatically on account of its controls.

With the Trilogy version of Prime 2 it's closer, but Corruption still wins. While there's a lot of good things about Prime 2, there were also times when it stopped being enjoyable and became a chore. Prime 3, on the other hand, was entertaining from start to finish.

I prefer the GC controls to be honest. I don't like to aim. Wish I could play this on the gamepad screen (and no I'm not going to point a wii mote at such a tiny screen lol).

Prime 3 was never a challenge really. Biggest challenge came from the fact I'm left handed. Off-topic, but too bad they made Link right handed thanks to shitty wiimotion controls. I like to think Samus is left handed as well. =D



Samus Aran said:
curl-6 said:
If it was Prime 3 vs the Gamecube version of Prime 2, 3 would win automatically on account of its controls.

With the Trilogy version of Prime 2 it's closer, but Corruption still wins. While there's a lot of good things about Prime 2, there were also times when it stopped being enjoyable and became a chore. Prime 3, on the other hand, was entertaining from start to finish.

I prefer the GC controls to be honest. I don't like to aim. Wish I could play this on the gamepad screen (and no I'm not going to point a wii mote at such a tiny screen lol).

Prime 3 was never a challenge really. Biggest challenge came from the fact I'm left handed. Off-topic, but too bad they made Link right handed thanks to shitty wiimotion controls. I like to think Samus is left handed as well. =D

I don't mind if a game isn't particularly difficult; in my opinion some of the best games ever made are fairly easy; Mario Galaxy, Banjo Kazooie, Ocarina of Time. For me, pointing to aim  felt so liberating compared to the old style; plus it added to the already impressive immersion of the Prime games by making me feel like Samus in a tactile as well as an audio-visual way.



Definitely Prime 2. Like some have said before better boss battles; the best in the trilogy overall because they were so rewarding once you..well got your new item every time you beat a boss. Plus the bosses were plenty challenging. The atmosphere in general was much better and the level design felt more artistically thoughtful and balanced. The soundtrack was better too. The light suit was awesome as hell.

The original Prime 2 didn't have motion controls everywhere so that's also a big plus; although even if one were to compare the trilogy Prime 2 with Prime 3 the aforementioned qualties.

Edit: Meant to put in "edges Prime 3 out quite easily" at the end of that sentence.



Finally..the introduction of the Screw Attack! Yeah Prime 3 had it too, but you have no idea how awesome it felt to finally use that ability for the first time IN 3D!



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