t3mporary_126 said:
Yeah I feel like Prime 2 could have explained the effects of dark and light beam better. I had to restart a new file to remember the dark beam was basically the ice beam for Prime 2 (it even freezes metroids lol) and the light beam was kinda like the plasma beam in Prime 1&3 with its burning effects. Game should have also told us that destroying crates and enemy pods will reward light/dark ammo if you used the opposite ammo. If i remember it correctly, the message it gave on obtaining ammo only mentioned destroying enemies. Fortunately, there's almost always a dark/light ammo in crates/enemies pod when you destroy them this way. IMO, it made the requirement to destroy things with opposite ammo pretty pointless and gimmicky, but I guess it was necessary for RNG control. |
I think it did say that in the PAL version, but I'm not sure, I just don't remember having a problem with that.







