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Forums - Sony - The Order 1886 TV Ad

My biggest problem with the order 1886 is that it doesn't seem to have enough content to justify $60.

This game is single player only and the campaing will probably have ~10-12 hours.

Similar games like uncharted and Gears give us this plus good multiplayer.

Other single player "only" games like Souls,The elder scrolls and dragons dogma give us ~50 hours at minimum.

When i get a PS4 i will buy this game and probably like it but no way i will pay $60 for it(aka R$ 200 dilmas)



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deskpro2k3 said:
"Too much like a movie" 2/10
-IGN



Wrong quote. It's "Too much blackwater, 2/10"



Trailer was meh, but I guess if I had no clue what it was then it does a good job of getti g the games point across.



Roronaa_chan said:
deskpro2k3 said:
"Too much like a movie" 2/10
-IGN



Wrong quote. It's "Too much blackwater, 2/10"

Ign gave 6 for beyond two souls and 9 for heavy rain that are the most cinematic,gameplayless games on PS3.

They gave 9.1 to Uncharted 1 which was a third person shooter without multiplayer like The order 1886.

Based on that i think ign's score will be in the [6-9] range.

My guess: 7-ish.



Bristow9091 said:
OttoniBastos said:
My biggest problem with the order 1886 is that it doesn't seem to have enough content to justify $60.

This game is single player only and the campaing will probably have ~10-12 hours.

Similar games like uncharted and Gears give us this plus good multiplayer.

Other single player "only" games like Souls,The elder scrolls and dragons dogma give us ~50 hours at minimum.

When i get a PS4 i will buy this game and probably like it but no way i will pay $60 for it(aka R$ 200 dilmas)


... You have no idea how much content this game has or how long the story is¹... and you also mention Uncharted, I'm about 100.2% sure the first Uncharted game sold for £40 (That's $60) and was singleplayer only, not to mention it could be finished in less than five hours... was it worth it? Hell yes it was!

Quality over quantity.² The way it should be in my opinion³ :)

It's like this, I pay £20 for a bluray, which lasts two hours... I'm happy to do so. In comparison, if I pay £40 for a game, using the same scale I'd expect a minimum of four hours... if I get that, I'm fine with it if it's a high quality four hours (And this game looks VERY high quality)... If I can get ten hours out of this in a single play through, I'll be more than happy, especially for a singleplayer game.

¹ RAD already said: ~12 hours

²the problem with your logic is that we already have games like uncharted 2/3 that give us Quality AND quantity.

³Dude i'm not saying you shouldn't buy it.It's your money anyway.What i'm saying is that even if the story is great i don't think paying R$60 for a game that i will complete once(maybe twice for the platinum) and then put on the shelve is something worthy.But again this is my POV i'm totally cool with yours.

 

EDIT: sorry for double posting.



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No one can deny that it looks good. I don't see anything wrong with this advert. They show action, they show great visuals... they say pre-order now. Trailer seems very Hollywood. Selling a game like you sell a movie... a novel and effective approach. The goal is simple, market it and get sales. Reminds me of the Ryse TV ads which had that 300 esque vibe.



RAD did not ell us the length. Shinobi on GAF did. he also said he hasn't played it yet, so we don't know what the direct source of the info is, other than that it's not from experience.

Anyway that'd be enough for me. I usually replay good campaigns 2-4 times. I usually don't play extra modes or co op so that would not benefit me.



It was an okay trailer for the demographic it was made for.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

Bristow9091 said:

Oh I wasn't posting as an attack, sorry if it seemed that way, I was just giving my opinion..¹. I'm guessing you're not familiat with the "Quality over quantity" saying or something?² It sure does seem that way, but meh, different opinions for different people it seems :)

Also, what's stopping you from completing the game more than one or two times?³ What if you fancied playing it again a couple of years later? :)

¹ No problem bro.I didn't think you were attacking me or something.Actually i thought that you thought i was attacking you,that's why i tried to explain myself lol

² I know the expression but my point is we already have similar games,made by other sony's devs,with high quality AND content for the same price.

³ It's not that i don't play games more than twice,it's just that i don't think cinematic games like uncharted have as much replayability as games like Souls or Dragon's Dogma that we can create different chars,builds,new missions/bosses on NG+... 



Roronaa_chan said:
true_fan said:

 

There are no reviews, the game isn't out, and they already promoted what you said in the player reactions trailer.


Actually yes you just made that up, as RAD never said such a thing. They said that the process was to do world building before moving on to settling on specific gameplay mechanics. A process I fully agree with and wish more developers followed suit. The only foundation necessary needed is to know what type of game it's going to be. In this case, all they had to know was that it was going to be a TPS. The rest could come later. This way the gameplay even ended up benefiting from the lore they created.

Oh I'm making it up, check these interviews out. You can type in google ready at down dislikes gameplay and get a bunch of hits or even ready at dawn like movies.

http://www.p4rgaming.com/ready-at-dawn-while-making-the-order-1886-sometimes-we-forgot-we-were-making-a-game/

http://www.computerandvideogames.com/464912/previews/hands-on-and-interview-the-order-1886s-e3-demo-showcases-style-over-substance/

Heres some quotes from Ru Weerasiray-CEO & Design Director & Game Director Dana Jan in seperate interviews

Weerasuriya: It’s not hard when you forget that you’re making a video game. We sometimes go for long periods of time without designing a single gameplay area. It’s just that much more fun to write a fantastic story that goes along with some really beautiful settings. We live and breathe movies here.

Weerasuriya: Of course, we’re still restricted to the archaic nature of the video game with its need for gameplay. But we’re not going to fall for the trap of trying to create interesting mechanics when we could be spending that time focusing on the character animations.

Jan: Gameplay is something that... it's a game, we make games, we can't get around it.

It doesn't sound like gameplay was their priority which is why  most people buy video games, to play them.