While not a flop by any stretch of the imagination, finishing the year with only 1.86m is pretty low for game with so much content and hype behind it. A lot of people expected this to track like a mainline Halo title. It was easily outsold by Smash Bros, and Driveclub is only 300k behind it.
So what happened? Did the online issues just kill word of mouth for the game? Is Halo slowing down as a franchise? Was the idea of replaying old Halo games not as appealing as we predicted?
Thoughts?
Sigs are dumb. And so are you!