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Forums - Nintendo - The Zelda Elimination Game (Updated! The Winner is...)

Clyde32 said:

All Zelda games are solid titles. The only one I have even come close to disliking is Phantom Hourglass. All of them are amazing titles, and the majority of them are masterpieces. From there it boils down to preference and which one is the best at what it does. 

D': @ Bold

But why? Phantom is nowhere near the best but it's my favourite of the handheld entries for many reasons. Spirit Tracks is the worst of the series in my opinion. 



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Clyde32 said:

Pavolink said:

But that does not mean I don't like it. Maybe I'm the only one in the world, but I liked the wolf sections, the first half more than the second one and playing in Hyrule Castle as a dungeon.


I liked the wolf sections, they just got kind of repetitive on multiple playthroughs. I think Skyward Sword did much better with the Silent Realm though.


Well, I also liked the Trifroce Quest in The Wind Waker. It gave me a reason to explore the ocean. The one in the HD version made game shorter and easier.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


DrasticDracon said:
Clyde32 said:

All Zelda games are solid titles. The only one I have even come close to disliking is Phantom Hourglass. All of them are amazing titles, and the majority of them are masterpieces. From there it boils down to preference and which one is the best at what it does. 

D': @ Bold

But why? Phantom is nowhere near the best but it's my favourite of the handheld entries for many reasons. Spirit Tracks is the worst of the series in my opinion. 


Spirit Tracks is a little better, but I can start listing my tiffs. 

 

1. The Dialogue

2. The "Exploration"

3. The Controls

4. The De-character development

5. The generic plot

6. The Music

7. The simple structure

8. The Level Design

9. Repetitive Puzzles

10. The NPCs

 

And that's just 10 of them not going into dungeons. 



Pavolink said:

Well, I also liked the Trifroce Quest in The Wind Waker. It gave me a reason to explore the ocean. The one in the HD version made game shorter and easier.


I also like this for the same reason. 

It's like the Metroid Prime quests at the end to a lesser extent. With Metroid Prime, it gives you the opportunity to revisit the areas where you may have missed items on your first run through. The same thing happens with Wind Waker.



sc94597 said:
Pavolink said:

Even more when you take in count that Ganonforf from Twilight Princess did nothing to you. In  OoT, he is the evil man behind the good guy disguise that use you to enter to the Sacred Realm and obtain the Triforce. Also, he is the main villian all the game, not just the last five minutes. On the other hand, Ganondorf from Oot was a threat to Hyrule, in the same vein Zant was in TP. Not Ganondorf.

TP used the same convention that ALTTP, and FSA used: have a puppet villian. At least Zant is more fleshed out than either Agahnim or Vatii. And both Twilight Princess and Windwaker were games meant to show the reprucussions of actions in OoT in diverging timelines. It makes sense to explain what happened to Ganondorf in Twilight Princess for that reason. Actually I think Twilight Princess set a lot up for Skyward Sword with the ancestors in the sky stuff, and its portrayal of Ganondorf's strength feeding off hatred (Zant's.) That's the first time Nintendo has been foresightful in their story telling in LoZ rather than piecing it together retroactively, in a while. 

The point is, that ALTTP needs of Ganon to succesfully ends. TP don't. Zant could have been a better final boss if they kept the serious look, never looking at his face behind the helmet, and being a powerful enemy. He should have transformed into Ganon at the end.

I would have do this: At the end of the Palace of Twilight you face Zant, and while you defeat him, he is not dead. He dissappear and then appears into Hyrule Castle. Then, in Hyrule Castle you face him with his true power. Ganondorf can't leave Zant's body and he returns to the Twilight Realm. Or at least something around that.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


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Pavolink said:
sc94597 said:
Pavolink said:
Samus Aran said:

Lol, OoT is mediocre compared to TP.

Final boss sucked. Story? Yawn. Artstyle? Blandest Zelda ever.

+ ALBW

- OoT

If OoT is mediocre, what is then TP, considering it's an inferior attempt to copy it?

In which way is TP a copy of OoT? Except for having a water, forest, and fire dungeon (which most other Zelda games have) and having similar landscape placement (which makes sense considering the timeline) they are entirely different games with different plots, art-styles, combat, side quests, and locales. 

Nintendo developed TP originally as an Ocarina of Time game, something fans asked for since Majora's Mask and The Wind Waker. Development involved fixing and evolving concepts, like the horseback combat, something that wasn't possible in Ocarina of Time.

This game was also, clearly, and attempt to give us a bigger, more complex overworld than the one we saw in Ocarina of Time. Unfortunately, that did not happen as the game was easy and almost all puzzles were already used before.

Majora's Mask, despite being a direct sequel and share the same artstyle, is way different to Ocarina of Time. Even puzzles are different. For example, Snowhead Temple evolves around the concept of a central pilar, leveling up or down to access to the highest place in the dungeon. Great Bay Temple around the current's direction.

In the case of Twilight Princess, it shares serious similarities to Ocarina of Time, like Death Mountain inhabited by Gorons, Zora's River as the source of water in Hyrule surrounded by Zora's, the fishing minigame, saving the monkeys in the Forest Temple just like saving the Gorons in Ocarina of Time in the Fire Temple, litting four torches in Arbiter's Grounds just like the Forest Temple in Ocarina of Time, playing with water levels in the Lakebed Temple as the Water Temple in Ocarina of Time, Gerudo Desert, Temple of Time, etc.

But that does not mean I don't like it. Maybe I'm the only one in the world, but I liked the wolf sections, the first half more than the second one and playing in Hyrule Castle as a dungeon.

Nintendo originally developed TP as a game that was suppose to have a stylistic approach similar in direction to Ocarina of Time, as that was what fans demanded after Windwaker. The game was never meant to be an OoT clone or remake. Nintendo went even further and made a game with its own unique stylistic appraoch. The 2006 trailer of Twilight Princess had a distinct tone and style different from OoT (or any other Zelda game.) 

I don't know how nostalgic you're being, but hyrule field in OoT wasn't that great. It wasn't any more booming with activity than TP's. It was just as empty. The only difference was that it was much smaller because its main goal was to be a hub, while TP's was to focus on being a hub, but in a more realistic way (hence a larger scale.) As for everything else, TP did have more of everything. I don't see what difficulty has to do with the overworld. Difficulty comes to play in dungeons. And honestly, TP is only easy because you played (I assume) three 3d Zelda games before it. If it were your first Zelda the puzzles and bosses would be just as difficult. Windwaker suffered from the same problem. 

Of course Death Mountain will be inhabited by Gorons and Zora's river by Zoras in the Child timeline. Not much has changed in that timeline. Fishing was obviously there for the wiimote, it would've been in whichever Zelda title was released on Wii first. Link saves many things in many Zelda games. Lighting torches is not something done first in OoT. It's been a staple since AlttP. As for the Gerudo Desert and Temple of Time, again this is the child timeline. Not much has happened in between OoT and TP. For as many similarities you can say there are, there are a multitude of difference. And I can even point out similarities between OoT and ALTTP to argue the same point you're arguing. 



+Spirit Tracks
- Zelda 2.



Clyde32 said:

Spirit Tracks is a little better, but I can start listing my tiffs. 

1. The Dialogue 2. The "Exploration" 3. The Controls 4. The De-character development 5. The generic plot

6. The Music 7. The simple structure 8. The Level Design 9. Repetitive Puzzles 10. The NPCs

And that's just 10 of them not going into dungeons. 

Our most mutual negative out of all of those is "exploration". I don't see your criticism of the story (which is actually quite good for a DS game), including the dialogue and characters. The music is very decent. Overall, I think Phantom is one of the best packages on the platform considering what they had to work with, and it's a huge upgrade from the previous handheld Zeldas. Spirit Tracks has some improved navigating and exploration, but the story is so bad, taken right out of Star Wars. (Hilarious but true; look closely at the plot) The characters are terrible, including the absolute worst antagonists, as well as the worst Princess Zelda in the entire series. It's pretty funny actually how annoying the writing is for her. :P



@OP, You need to add update points in the thread, so we know when the last update was.



Also, everyone, I'm pretty sure Spirit Tracks died about 13 hours ago. No point in trying to revive nor beating down on a dead horse. :P

+Wind Waker
-Zelda 2 (I love this one but everyone needs to die someday)