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Pavolink said:
sc94597 said:
Pavolink said:
Samus Aran said:

Lol, OoT is mediocre compared to TP.

Final boss sucked. Story? Yawn. Artstyle? Blandest Zelda ever.

+ ALBW

- OoT

If OoT is mediocre, what is then TP, considering it's an inferior attempt to copy it?

In which way is TP a copy of OoT? Except for having a water, forest, and fire dungeon (which most other Zelda games have) and having similar landscape placement (which makes sense considering the timeline) they are entirely different games with different plots, art-styles, combat, side quests, and locales. 

Nintendo developed TP originally as an Ocarina of Time game, something fans asked for since Majora's Mask and The Wind Waker. Development involved fixing and evolving concepts, like the horseback combat, something that wasn't possible in Ocarina of Time.

This game was also, clearly, and attempt to give us a bigger, more complex overworld than the one we saw in Ocarina of Time. Unfortunately, that did not happen as the game was easy and almost all puzzles were already used before.

Majora's Mask, despite being a direct sequel and share the same artstyle, is way different to Ocarina of Time. Even puzzles are different. For example, Snowhead Temple evolves around the concept of a central pilar, leveling up or down to access to the highest place in the dungeon. Great Bay Temple around the current's direction.

In the case of Twilight Princess, it shares serious similarities to Ocarina of Time, like Death Mountain inhabited by Gorons, Zora's River as the source of water in Hyrule surrounded by Zora's, the fishing minigame, saving the monkeys in the Forest Temple just like saving the Gorons in Ocarina of Time in the Fire Temple, litting four torches in Arbiter's Grounds just like the Forest Temple in Ocarina of Time, playing with water levels in the Lakebed Temple as the Water Temple in Ocarina of Time, Gerudo Desert, Temple of Time, etc.

But that does not mean I don't like it. Maybe I'm the only one in the world, but I liked the wolf sections, the first half more than the second one and playing in Hyrule Castle as a dungeon.

Nintendo originally developed TP as a game that was suppose to have a stylistic approach similar in direction to Ocarina of Time, as that was what fans demanded after Windwaker. The game was never meant to be an OoT clone or remake. Nintendo went even further and made a game with its own unique stylistic appraoch. The 2006 trailer of Twilight Princess had a distinct tone and style different from OoT (or any other Zelda game.) 

I don't know how nostalgic you're being, but hyrule field in OoT wasn't that great. It wasn't any more booming with activity than TP's. It was just as empty. The only difference was that it was much smaller because its main goal was to be a hub, while TP's was to focus on being a hub, but in a more realistic way (hence a larger scale.) As for everything else, TP did have more of everything. I don't see what difficulty has to do with the overworld. Difficulty comes to play in dungeons. And honestly, TP is only easy because you played (I assume) three 3d Zelda games before it. If it were your first Zelda the puzzles and bosses would be just as difficult. Windwaker suffered from the same problem. 

Of course Death Mountain will be inhabited by Gorons and Zora's river by Zoras in the Child timeline. Not much has changed in that timeline. Fishing was obviously there for the wiimote, it would've been in whichever Zelda title was released on Wii first. Link saves many things in many Zelda games. Lighting torches is not something done first in OoT. It's been a staple since AlttP. As for the Gerudo Desert and Temple of Time, again this is the child timeline. Not much has happened in between OoT and TP. For as many similarities you can say there are, there are a multitude of difference. And I can even point out similarities between OoT and ALTTP to argue the same point you're arguing.