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Forums - Gaming - The Order 1886's Aspect Ratio (Black Bars) Is a Complete Sham.

Doesn't really matter.



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

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Mitch2129 said:

But you are wrong... RAD already said that their game is made natively in 2.35:1 aspect ratio, so you do have wider fov with the black bars. You seem to be using the evil within as evidence to prove your point which doesn't prove anything but the fact that the evil within was made in 16:9 and then the black bars added after...

aaaaaaaaaaaaaand /thread.

Party's over ppl



Mitch2129 said:

But you are wrong... RAD already said that their game is made natively in 2.35:1 aspect ratio, so you do have wider fov with the black bars. You seem to be using the evil within as evidence to prove your point which doesn't prove anything but the fact that the evil within was made in 16:9 and then the black bars added after...


what he said.



Jizz_Beard_thePirate said:

Yes, I do agree that it goes into game design hence why I said in my previous comment that I think that its a pretty poor design choice. Giving us less screenspace is not a good thing and I think that no games should be designed in such a way when games are perfectly capable of giving us equally if not better experiences when they are in fullscreen. Heck, if you look at the front page, it gives u examples as to what another game would be like without those Black Bars and imo, it looks much better! (Yay for mods) To me, its distracting and pretty annoying and it goes in the list of things that games should 110% avoid doing. Of course, that is not to say people can't like it cause it is my opinion after all so if you like it, that is perfectly fine, I just hate the design choice.

And cutscenes can have blackbars all they want, I just don't want them when I am playing the game. Having less screen space while playing a game really doesn't help the overall game experience and I highly doubt it makes the game more say, "immersive" seeing those black bars everywhere you go. When I am playing a game, I want to feel like I am in the world and not be reminded that it is a game that is trying to be a movie by giving us the worst part about watching a movie which are those black bars

2.35:1 is a completely valid choice if it works. It's not just a 2.35:1 frame, it's a 2.35:1 game. It works in The Evil Within and it will work in The Order. It will work because that is what was intended to be. The Evil Within doesn't work in 16:9, I haven't played it like that but I've seen a few bits from a complete playthrough video, which I will remind you is a bit more than a single screenshot.

It IS obvious that the game was meant for 2.35:1. The unlocked parts of the screen are completely pointless the majority of the time and not seeing the immediate ground nor what is above in the intended ratio works very well in a horror game. Not to mention, the extremely wide FOV like that really doesn't work well in 16:9, it's much more palatable, as to say, in letterbox.

It's an artist's choice much like canvas size, or a photo frame, or a film frame is an artist's choice. It's a major choice that affects the game, and thus it's a valid choice that helps create better diversity of experiences. It sounds entitled, and surprises me very much personally coming from you, to demand to have the game in the full frame of your widescreen TV if you don't even mean to play it.



LemonSlice said:

2.35:1 is a completely valid choice if it works. It's not just a 2.35:1 frame, it's a 2.35:1 game. It works in The Evil Within and it will work in The Order. It will work because that is what was intended to be. The Evil Within doesn't work in 16:9, I haven't played it like that but I've seen a few bits from a complete playthrough video, which I will remind you is a bit more than a single screenshot.

It IS obvious that the game was meant for 2.35:1. The unlocked parts of the screen are completely pointless the majority of the time and not seeing the immediate ground nor what is above in the intended ratio works very well in a horror game. Not to mention, the extremely wide FOV like that really doesn't work well in 16:9, it's much more palatable, as to say, in letterbox.

It's an artist's choice much like canvas size, or a photo frame, or a film frame is an artist's choice. It's a major choice that affects the game, and thus it's a valid choice that helps create better diversity of experiences. It sounds entitled, and surprises me very much personally coming from you, to demand to have the game in the full frame of your widescreen TV if you don't even mean to play it.

Well, to me, since the Video seems to be recorded at 1080p, the "Without Black Bars + Fixed FOV" seems to look much better than "With Black Bars." I have also seen some walkthroughs of the game without the black bars and I still don't see any reason to have them so if you can maybe point me in the right direction, maybe I can better see where you are coming from since I don't see how the Black Bars adds to the experience.

Also, the default FOV on most console games is about 65 but for PC games (as an example), the FOV should be 85-90 if you want the best game experience and that is what most people that play PC games go for in which case, I think that a more wide screen FOV as such 90 should be very doable in 1080p/16:9. I understand the whole "hey look, distance for ur screen should affect the FOV" but my point is that a wide FOV is still very doable at 16:9 ratio cause a lot of PC gamers that have 1080p Monitors prefer 90 over 65 and since there is no FOV slider on consoles, its very hard to tell what the console people would prefer if given the choice. But I do suppose that the FOV is not as extreme as that but the FOV can still be improved without sacrificing screenspace like that, just not to such a wide degree which to me doesn't look like it benefits that much

And yes, I do agree that it is an artist's choice but its still a matter of an opinion as to whether or not it helps a game or not. Artistic choice really shouldn't be used as a way in order to avoid criticisms cause not all artistic choices benefit the game. Like some of the characters' faces in X look ugly or Drawn to Death characters looks ugly but both were artistic choices and both should be critizied. If something directly affects the game this much without any real advantages, then its not really a good thing imo. And who says I don't even mean to play it? My friends have a ps4 and they love playing games from my steam library so if the Order 1886 gets good review scores and there is nothing else to play, I certainly would have had a go at it provided they buy it of course which they should if it gets good review scores.

At the end of the day, its just an opinion. I don't like it and hope that no other games do it cause I really don't see the advantages but the disadvantage for the consumer is that they have black bars at the top and on the bottom and if they don't like it, well, they don't have a choice.  But with that being said, if you think its fine, thats fine too. Its not like either of our opinions is going to change anything when say the Order 1887 is going to come out so I don't think there is any real point in continuing to argue this



                  

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The black bars annoyed me in Evil Within but I got use to it after a couple of hours. I'm pretty sure people will do the same with The Order.



 


Mitch2129 said:

But you are wrong... RAD already said that their game is made natively in 2.35:1 aspect ratio, so you do have wider fov with the black bars. You seem to be using the evil within as evidence to prove your point which doesn't prove anything but the fact that the evil within was made in 16:9 and then the black bars added after...


Should we all just repost this? It seems like we should, it's really the best post in this thread thus far.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Mitch2129 said:

But you are wrong... RAD already said that their game is made natively in 2.35:1 aspect ratio, so you do have wider fov with the black bars. You seem to be using the evil within as evidence to prove your point which doesn't prove anything but the fact that the evil within was made in 16:9 and then the black bars added after...

You're right Normchacho.. Credit to Mitch for this post.

There's a little hope that people will realize that the aspect ratio does indeed provide a wider field of view.. Nahh. Who are we kidding?

 

They're just gonna

and keep on bitching..



If it was about the cinematic experience only, they would give a choice to remove the bars.



Playstation 5 vs XBox Series Market Share Estimates

Regional Analysis  (only MS and Sony Consoles)
Europe     => XB1 : 23-24 % vs PS4 : 76-77%
N. America => XB1 :  49-52% vs PS4 : 48-51%
Global     => XB1 :  32-34% vs PS4 : 66-68%

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JustBeingReal said:

The whole bashing of choices developers make has to stop, it's their games, they make them, if you don't like the game then don't buy it.
The fact that Uncharted 4 has a full screen image, better image quality, a less linear environment, even better AA and it's targeting 60FPS shows that PS4 is capable of more than the Order is doing, so it having borders is a choice because the developers want it to look more like a movie and that it does.

It also could be that they have trouble with the PS4 architecture. It is a well known fact that total bandwidth goes down when the CPU accessess GDDR.

What if the implementation of the games logic produces CPU L1 cache misses without end? 

Those netbook cores aren't suited for every computational problem out there. 

Thats why I think that we have to wait for the next AMD x86 design build in the Facebook console to get those experiences Sony promised...