LemonSlice said:
2.35:1 is a completely valid choice if it works. It's not just a 2.35:1 frame, it's a 2.35:1 game. It works in The Evil Within and it will work in The Order. It will work because that is what was intended to be. The Evil Within doesn't work in 16:9, I haven't played it like that but I've seen a few bits from a complete playthrough video, which I will remind you is a bit more than a single screenshot.
It IS obvious that the game was meant for 2.35:1. The unlocked parts of the screen are completely pointless the majority of the time and not seeing the immediate ground nor what is above in the intended ratio works very well in a horror game. Not to mention, the extremely wide FOV like that really doesn't work well in 16:9, it's much more palatable, as to say, in letterbox.
It's an artist's choice much like canvas size, or a photo frame, or a film frame is an artist's choice. It's a major choice that affects the game, and thus it's a valid choice that helps create better diversity of experiences. It sounds entitled, and surprises me very much personally coming from you, to demand to have the game in the full frame of your widescreen TV if you don't even mean to play it.
|
Well, to me, since the Video seems to be recorded at 1080p, the "Without Black Bars + Fixed FOV" seems to look much better than "With Black Bars." I have also seen some walkthroughs of the game without the black bars and I still don't see any reason to have them so if you can maybe point me in the right direction, maybe I can better see where you are coming from since I don't see how the Black Bars adds to the experience.
Also, the default FOV on most console games is about 65 but for PC games (as an example), the FOV should be 85-90 if you want the best game experience and that is what most people that play PC games go for in which case, I think that a more wide screen FOV as such 90 should be very doable in 1080p/16:9. I understand the whole "hey look, distance for ur screen should affect the FOV" but my point is that a wide FOV is still very doable at 16:9 ratio cause a lot of PC gamers that have 1080p Monitors prefer 90 over 65 and since there is no FOV slider on consoles, its very hard to tell what the console people would prefer if given the choice. But I do suppose that the FOV is not as extreme as that but the FOV can still be improved without sacrificing screenspace like that, just not to such a wide degree which to me doesn't look like it benefits that much
And yes, I do agree that it is an artist's choice but its still a matter of an opinion as to whether or not it helps a game or not. Artistic choice really shouldn't be used as a way in order to avoid criticisms cause not all artistic choices benefit the game. Like some of the characters' faces in X look ugly or Drawn to Death characters looks ugly but both were artistic choices and both should be critizied. If something directly affects the game this much without any real advantages, then its not really a good thing imo. And who says I don't even mean to play it? My friends have a ps4 and they love playing games from my steam library so if the Order 1886 gets good review scores and there is nothing else to play, I certainly would have had a go at it provided they buy it of course which they should if it gets good review scores.
At the end of the day, its just an opinion. I don't like it and hope that no other games do it cause I really don't see the advantages but the disadvantage for the consumer is that they have black bars at the top and on the bottom and if they don't like it, well, they don't have a choice. But with that being said, if you think its fine, thats fine too. Its not like either of our opinions is going to change anything when say the Order 1887 is going to come out so I don't think there is any real point in continuing to argue this