| Jizz_Beard_thePirate said: Yes, I do agree that it goes into game design hence why I said in my previous comment that I think that its a pretty poor design choice. Giving us less screenspace is not a good thing and I think that no games should be designed in such a way when games are perfectly capable of giving us equally if not better experiences when they are in fullscreen. Heck, if you look at the front page, it gives u examples as to what another game would be like without those Black Bars and imo, it looks much better! (Yay for mods) To me, its distracting and pretty annoying and it goes in the list of things that games should 110% avoid doing. Of course, that is not to say people can't like it cause it is my opinion after all so if you like it, that is perfectly fine, I just hate the design choice. And cutscenes can have blackbars all they want, I just don't want them when I am playing the game. Having less screen space while playing a game really doesn't help the overall game experience and I highly doubt it makes the game more say, "immersive" seeing those black bars everywhere you go. When I am playing a game, I want to feel like I am in the world and not be reminded that it is a game that is trying to be a movie by giving us the worst part about watching a movie which are those black bars |
2.35:1 is a completely valid choice if it works. It's not just a 2.35:1 frame, it's a 2.35:1 game. It works in The Evil Within and it will work in The Order. It will work because that is what was intended to be. The Evil Within doesn't work in 16:9, I haven't played it like that but I've seen a few bits from a complete playthrough video, which I will remind you is a bit more than a single screenshot.
It IS obvious that the game was meant for 2.35:1. The unlocked parts of the screen are completely pointless the majority of the time and not seeing the immediate ground nor what is above in the intended ratio works very well in a horror game. Not to mention, the extremely wide FOV like that really doesn't work well in 16:9, it's much more palatable, as to say, in letterbox.
It's an artist's choice much like canvas size, or a photo frame, or a film frame is an artist's choice. It's a major choice that affects the game, and thus it's a valid choice that helps create better diversity of experiences. It sounds entitled, and surprises me very much personally coming from you, to demand to have the game in the full frame of your widescreen TV if you don't even mean to play it.








