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Forums - Gaming - Japanese Gamers Tastes

curl-6 said:
The only market with worse taste in games than the Japanese is the UK. ;)

I know why you're saying that



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facepalm



outlawauron said:
Maraccuda said:
outlawauron said:

Maraccuda said:
Persona is popular because its classic JRPG gameplay with waifu sim mixed in.

But yes I wouldnt mind if they slowed down with Pokemon releases.

This has nothing to do with why it's popular. If anything, it limits the audience of the game. Series is loved because it's very polished, has a great cast and story, and has a lot of content. That + decently made adaptations help broaden the net.


While the game is great for the reasons you listed I still believe the waify mechanic made it much more popular. Much like Fire Emblem Awakening.

Dont get me wrong I have been a fan of Fire Emblem since I first heard about it in Smash Bros Melee but it is rather miraculous that the 3DS version sold a staggering amount more than any predecessor.

Awakening sold more because it was the first Fire Emblem to have a developed story and cast of characters. It has more mainstream RPG qualities and wasn't as strict of a SRPG. That + it's higher than normal production values are what brought it out to the forefront.

I still say it was also the inclusion of the party not dying mode.





Kresnik said:
Materia-Blade said:

Pokemon isn't released like call of and it actually introduces new stuff and hone the mechanics.


Have you ever played the Call of Duty games?  Because you just described exactly what they do with each new instalment.


Pokemon has done even less with each new installment than COD. 

There are improvements made or taken away just like in COD, but there has been even less of an evolution of the core gameplay.  2v2 or 3v3 Pokemon matches is the most the series has evolved gameplay-wise.  Mechanic-wise it has improved over the years (grinding mostly), then it hit it's apex somewhere and now Pokemon decides to keep or take away some things for every installment.  The best it does now is add as many sidequest, attributes or side things to do as possible...but that's what Pokemon has been doing since it started.  It's still quantifying what it already has.  Pokemon Mega Evolution I guess qualifies as an evolution of the gameplay, sort of.  It's still more of an addition to what already exists, just with unexpected turn-of-the-tide warfare added in.

They also still have only 1 save file ffs.



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Call of Duty is the worst example of Western games. Period

if you bring other comparison like Halo, Bio Shock, Fallout , Elder Scroll, i am OK with the comparison.



archer9234 said:

I still say it was also the inclusion of the party not dying mode.

It definitely was more beginner-friendly, which I think was a big help. Some of the past titles were punished in reviews over being too difficult. Though I personally think it was a combination of marketing and being released while the 3DS's sales were beginning to climb that helped it out. The sim aspect might have helped out a bit, though I don't think it was as significant as the gameplay/marketing changes. Some of the past titles had superior story and character development, so those aspects probably didn't help too much on their own, though certainly complemented the other changes.

OT: Japanese tastes do seem to be a bit different...and they definitely have their own annual franchises like the ones that get ripped apart over here, just with different genres receiving a bigger following. As someone who likes RPGs and has little interest in most FPS or sports games, my tastes generally align more with these franchises, but I suppose if someone enjoys Call of Duty, they'd prefer the more western annual games.

I agree though, they both fall on the same annual release temptation...though honestly, if they're still able to produce quality titles, I don't see why I should complain. 



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