Uabit said:
Well it's not really that the game demands less hardware, it's that you don't need to add AA and stuff like that for the game to look pretty if you use cell shaded graphics. Sometimes that style is chosen more to hide the limitations you've had working on certain hardware than to make the game look pretty. |
Oh come on. You still need things like ANti Aliasing if you want no or not so much aliasing and you need AF if you dont want those texture bow waves in front of you.
Stuff you won't need is subsurface scattering and other fx. But actually most of that is stuff we did not see last gen and have not yet seen in most current gen games. And it's not traditional cell shading with few to no textures, actually almost everything is textured and we can see stuff like bump mapping on at least some surfaces in the E³ trailer and high res screenshots.
There's a lot of little but interesting details:

Links hair is not really flat shaded. The tunic and 'shirt' aren't flat, so there's actually geometry used or something like bump mapping is done before 'paint shading' or both. Foliage seems nowhere as pixelated as on games like Far Cry or Skyrim. At least on the high quality trailer there wheren't muddy textures. Other games might use more bump mapping, though i'm not even sure about that, but open world games on last gen often had tons of muddy textures.
If Zelda U is either 1080p30 or 720p60 i would actually be impressed, it's not like Wii U is all that powerful and that game looks good not only in art style.










