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Uabit said:
Materia-Blade said:

the bold part makes as much sense as saying wind waker is less demanding than something like goldeneye on N64.

Artstyle has nothing to do with how demanding the game is. And zelda U aready showed impressive scale, draw distance, lightning, poly count... and it hasn't even relesed yet.

Well it's not really that the game demands less hardware, it's that you don't need to add AA and stuff like that for the game to look pretty if you use cell shaded graphics. Sometimes that style is chosen more to hide the limitations you've had working on certain hardware than to make the game look pretty.

In nintendo is very common to see games with no AA, just ask digital foundry and how their eyes have been many times hurted by Nintendo :(

you don't need AA for realistic games to look pretty either. anti aliasing has nothing to do with "pretyness", it's just rough edges correction. and that fact remains that artstyle has no relation to how demanding the game will be.