| Hedra42 said: @ JL - I always enjoyed reading your passionate arguments and predictions back in the days when I lurked, and I am enjoying reading this one too - perhaps it's because of the sheer effort and volume of stuff that you put in to support it - I find it strangely uplifting in a way. I'm not as well versed in the videogaming industry as some people here, but I'd like to offer my small input to the debate. FICTION: Becoming everyone’s Second System is a nice consolation prize when you’re unable to become the First System. Agreed. If everyone who owns a gaming PC, X1 or PS4 then goes out and buys a Wii U, then there will be as many Wii U's out there as PC, X1 and PS4 combined, plus those who have the Wii U as their sole console. The Wii U would dominate. Maths proves that. But while Wii U's exclusivity is a very strong reason for getting one as a second console, sadly the reasons for not getting a Wii U as a second console still far outweigh it. (e.g., can't afford another console, Mario & Link don't appeal to all gamers, confused marketing, lack of advertising etc.) It's a hypothetical situation which unfortunately is unlikely to ever make it to reality. |
Thank you Hedra42.
I appreciate the compliments. I like to be thorough in my arguments to bring understanding & open up discussion.
To challenge you to see a point of view you may not have previously considered.
You make some reasonable counter-arguments here so my clarify my points further.
You DEFINITELY understand the Second System advantage I highlighted. I'm glad you recognize it.
So many others in this thread won't even consider the possibility.
It's true that your points about "can't afford another console" "Mario & Link don't appeal to all gamers" "confused marketing" "lack of advertising" & such can factor in on that Second System advantage.
But let's consider this. What if Nintendo only pulls 50% of the audience from those bases instead of ALL at 100%?
Right now XOne stands at almost 11 million.
Right now PS4 stands at over 18 million.
Right now Wii U stands at almost 9 million.
Intel says there are 711 million PC gamers in the world but that can cover anyone from high-end PC rig-builders to those playing browser games on Facebook & Nickelodeon.
Tom's Hardware specifies this saying that there are 54 million Enthusiast and Performance PC gamers in the world in 2012.
IGN reports Valve's statement that there are 75 million registered Steam users.
We'll factor a figure for the PC gamers later since this is a hard-to-pin-down number.
All PC owners are not necessarily PC gamers since the PC is not primarily a gaming device.
Half of XOne's 11 million is 5.5 million.
Half of PS4's 18 million is 9 million.
Together that is 14.5 million.
14.5 million + 9 million = 23.5 million for Wii U.
Using that 711 million number from Intel would be silly so let's use that 54 million number from Tom's Hardware for PCs.
Half of 54 million is 27 million.
23.5 million + 27 million = 50.5 million for Wii U.
Or we can substitute that number for Valve's reported 75 million from Steam.
Half of 75 million is 37.5 million.
23.5 million + 37.5 million = 61 million for Wii U.
But let's say those negative factors you mentioned draw that percentage downward.
Let's say Wii U can only pull 25% from the other platforms.
One-quarter of XOne's 11 million is 2.75 million.
One-quarter of PS4's 18 million is 4.5 million.
One-quarter of Tom's Hardware's 54 million PC estimate is 13.5 million.
- OR -
One-quarter of Valve's 75 million Steam PC contingent is 18.75 million.
2.75 million + 4.5 million + 13.5 million + 9 million = 29.75 million for Wii U.
- OR -
2.75 million + 4.5 million + 18.75 million + 9 million = 35 million for Wii U.
Let's excise the PC portion from the 25% figures right quick.
2.75 million + 4.5 million + 9 million = 16.25 million for Wii U.
A number only a stone's throw away from PS4's 18 million.
Keep in mind we still haven't added new 'Wii U ONLY' owners at all.
We're only counting 3 streams.
Also the negative factors you mentioned are not permanent. They are fixable & adjustable.
Microsoft's short-term fix of unbundling Kinect this past May allowed it to go from the 'PS4 outsells XOne & Wii U COMBINED' category to consistently outselling PS4 in America.
From 0 to 100 in a matter of mere MONTHS. A surge that happened nearly OVERNIGHT.
The positive factors can & will outweigh the negative factors the longer this generation goes on.
And if you think a console can't rally back in the middle of a generation all you have to do is look at last generation's PS3 & 360.
PS3 DOUBLED its monthly sales in 2009 after the original PS3 died & was reborn & rebranded as PS3 Slim with Move.
360 DOUBLED its monthly sales in 2010 after they put a woman's waist on the console getting rid of the red rings as XBox 360 S with Kinect.
Even the SNES rallied mid-generation especially with games like Donkey Kong Country.
You see the mathematics of the situation.
Nintendo will create the appeal through the power of their MUST-HAVE games.
The games will draw the people from other platforms to their Wii U system.
And once within the Wii U system they will notice the system's advantages over the competition (cheaper price, free online, polished bug-free games to name a few examples).
That in turn pushes word-of-mouth which further weakens the negative factors & drives that Second Console percentage HIGHER.
PC & PS4 don't overlap well in Second Platform. PC & XOne don't overlap well. PS4 & XOne don't overlap well.
But Wii U overlaps THE BEST over each & every one of those platforms in terms of Second Platform advantage.
That's why I know it's only a matter of time before Wii U rules the charts.
100%, 50%, or 25% it doesn't matter.
| Hedra42 said: FICTION: It was smart for Microsoft to unbundle Kinect from XBox One to improve sales. None of this is either fiction or fact. It is opinion. FACT - By unbundling Kinect, Microsoft offer choice to consumers and a slightly more affordable price. FACT - X1 has overtaken Wii U in sales. Are these facts directly linked? Let's assume, for argument's sake, that they are. So in terms of sales, it would have been a smart move. But in terms of compatability with certain games, possibly not. That's why whether it's a smart move or not is down to opinion. If those two facts aren't directly linked, then even moreso. The only thing on this topic we can be fairly certain on is that Nintendo is very unlikely to drop the Gamepad. But then Nintendo are very good at making surprise moves we don't expect. |
As a short-term move it was a good decision. But I'm talking about long-term.
Long-term that move is going to haunt them. They're stuck to one type of control which delivers limited styles of games.
The reason Microsoft put out Kinect last generation with XBox 360 is because Wii had an audience all to itself that could not be usurped.
By mimicking Wii with Kinect they were able to draw from that audience & boost their numbers.
Trust me I know this for a FACT. I used to monitor NPD figures each & every month.
Outside of the rare Halo spike that put 360 just over Wii in September 2007, 360 sold in a range of about 150 thousand to 300 thousand per month outside of the holidays.
Here take a look for yourself. Scroll down to see the month by month breakdown.
NPD 2007 sales figures
NPD 2008 sales figures
NPD 2009 sales figures
NPD 2010 sales figures
You'll notice in the 2010 figures that the 360 seems to reach a higher plateau in monthly sales starting in June.
What happened that June of 2010? They unveiled the Kinect-ready XBox 360 S at E3 2010 (June 14-17, 2010).
You'll also notice in December 2010 that comeuppance I frequently talk about on here with Wii undoing all of 360's efforts with a simple red paint job.
Everyone thought the redesigned 360 would conquer Wii that year & that month & Wii STILL beat them for that month & for that year.
Wii got the 2nd biggest home console monthly sales in the 7th generation (and 3rd best monthly home console sales of all time) with nearly 2.4 million Wiis sold that December.
Wii previously broke PS2's 2.7 million monthly home console sales record from December 2002 with 3.8 million in December 2009.
Anyway in 2011 before the NPD started hiding sales numbers (possibly because of that embarrassment Wii put on 360 in 2010), you see in January, February, March, April, May, June, July, August, September, October, November, December that 360 never went back to that old 150 thousand to 300 thousand range.
They were NOW in a 300 thousand to 500 thousand range.
And they achieved that through the Wii-mimic Kinect.
This is why I say it's a long-term mistake.
They were too hasty trying to outdo the PS4 that they left an ENTIRE LANE WIDE OPEN for Nintendo to plow through unchallenged.
And BECAUSE they dropped Kinect like a hot potato so quickly future buyers so used to basic XBox One controller will be hesitant to buy ANY OTHER soon-to-be-discarded outside peripheral Microsoft offers.
They painted themselves into a corner & will not be able to shoehorn a peripheral that can match what Nintendo does out of the box.
That's why I say FACT.
The best XOne can do now is to out-PS4 the PS4. That's a limited scope & leaves Nintendo to cultivate an original audience that they can have all to themselves.
Microsoft cut off their platform's agility for short-term gains.
And what happens if Nintendo finally unleashes TWO Gamepads like many were waiting for.
SmartGlass can't compete with that AT ALL (expense of extra tablets for one).
Nintendo's a standard-maker & I can say 100% that the Gamepad, the UPad, will NEVER be unbundled from the package.
Just check Nintendo's history. They will push it until you like it just like a parent makes a kid eat his peas.
| Hedra42 said: FICTION: Nintendo should go back to making traditional controllers. Without doing hours of research to validate your argument, I'll buy this for now. :) |
Well I'll just show you a few pictures with dates that'll make you erase the "for now" from that sentence.
Magnavox Odyssey - August 1972 - Odyssey Knobs Standard
Atari Home PONG - December 1975 - Odyssey Knobs Standard
Nintendo Color TV-Game 6 - 1977 - Odyssey Knobs Standard
Atari Video Computer System AKA Atari 2600 - September 11, 1977 - Atari Joystick Standard
Magnavox Odyssey² - June 1978 - Atari Joystick Standard
Mattel Intellivision - 1979-1980 - Intellivision Keypad Standard![]()
Atari 5200 - November 1982 - Atari Joystick Standard AND Intellivision Keypad Standard
Sega SG-1000 - July 15, 1983 - Atari Joystick Standard (Atari 5200 style)![]()
Nintendo Family Computer/Nintendo Entertainment System - July 15, 1983 - Famicom/NES Standard
Sega SG-1000 Mark II - July 1984 - Famicom/NES Standard (with Atari-style mini-Joystick)
Sega Mark III/Sega Master System - October 20, 1985 - Famicom/NES Standard (removable Atari Standard joystick)![]()
Atari 7800 - June 1984 Original Launch - Atari Joystick Standard (Atari 5200 style)
Atari 7800 - January 1986 Relaunch - Famicom/NES Standard (removable Atari-style joystick)
NEC PC Engine/TurboGrafx-16 - October 30, 1987 - Famicom/NES Standard
I can go on further if you want but I think you get the picture now. 
| Hedra42 said: FICTION: The Japanese market is irrelevant to the videogame industry. Your potted history supporting this argument would make a great movie, but it's not well backed up. For example, did Microsoft really think they were buying DK when they bought Rare? Was buying Rare really a consolation move after failing to buy out Nintendo? If you can provide some links supporting that and some of the other things you've said on the subject of Japan and the videogame industry, I'd be interested to read it. Not because I'm challenging you, but because I want to be informed. Until then, I'm afraid I'm just going to be annoyingly skeptical. :) |
Sure, I'll show you my source.
Ask Chris Seavor, former Rare employee & designer of Conker's Bad Fur Day.
Microsoft Execs Thought That They Owned Donkey Kong After Acquiring Rare
Quotes from Chris Seavor's Twitter:
"Here's a true story.. When Rare was first bought by MS a group of execs came on a tour.. One of them noticed the Donkey Kong."
"..Posters everywhere and said.. 'Hey that's great.. We own Donkey Kong right ??' ........./massivesigh"
There's also this 2003 U.S. commercial of Rare's very first title for Microsoft, XBox's Grabbed by the Ghoulies, narrated by Sean "Puff Daddy/P. Diddy" Combs mentioning "from Rare, the makers of Donkey Kong Country" at the end of the advertisement.
And there's the box art of Grabbed by the Ghoulies, a game previously being developed for the Gamecube, prominently mentioning "From the Creators of Donkey Kong Country and Banjo-Kazooie" on the front.

There's also the fact that when Microsoft decided to follow the TRUE leader of the industry in the 7th generation, Nintendo & its Wii, they used Rare to combat them.
Rare was turned into a Kinect developer. And what was Kinect if nothing but a mimic of the Wii.
Nintendo did Wii's Miis. Rare did 360's Avatars. Nintendo makes Wii Sports. Rare makes Kinect Sports.
Quote from Kinect's Wikipedia entry:
"Kinect builds on software technology developed internally by Rare, a subsidiary of Microsoft Game Studios owned by Microsoft..."
And when Wii U stumbles in the 8th generation, Microsoft follows the FALSE leader of the industry (Sony & its PS4) & drops Kinect.
What happens to Rare after Microsoft announces Kinect would no longer be a priority?
Quote from Rare's Wikipedia entry:
"Following underwhelming sales of Kinect Sports Rivals and Microsoft's announcement that the Kinect would no longer be a priority, several people have left the company.[30]"
Microsoft would out-Nintendo Nintendo with their own personal little Nintendo-ite.
That was their goal by buying Rare in 2002. They had been sniffing around Rare since 2000 (along with Activision).
This coincidentally is merely a year after they approached Nintendo in 1999 with their $25 billion offer.
Microsoft was buying its way into this Japanese-dominated industry by hook AND by crook (FASA Studio, Bungie, Digital Anvil, Ensemble Studios).
And by buying these companies, including Rare, they thought they could absorb these company's essences & audiences.
Too many of these Japanese entities were pulling attention away from the American PC market ruled by Microsoft's Windows.
Sony's entry with the original Playstation in 1994 was the final straw & Microsoft was not going to stand by let them do it unchallenged.
That's why the Microsoft team of Alex St. John, Craig Eisler, & Eric Engstrom created The Manhattan Project AKA DirectX & USED THAT VERY SYMBOLISM of World War II in the codename: The Americans defeating the Japanese.
It was no different when they pushed DirectX through the DirectX Box AKA XBox with the codename Project Midway, a name that echoes back to The Battle of Midway of 1942. That was the battle historically considered a turning point in World War II.
Quotes from Shacknews interview with Alex St. John:
Shack: Your middle name was "Controversy" at Microsoft, it seems.
Alex St John: [laughs] Speaking of controversy, I think you'll like this. You know why the "X" on the Xbox is a glowing green X?
Shack: No.
Alex St John: You'll never hear this from anybody else because they probably don't know. The original codename for Direct X was "the Manhattan Project," because strategically it was an effort to displace Japanese game consoles with PCs and ultimately the Xbox. We called it "The Manhattan Project" because that was the codename for the program developing the nuclear bomb. We had a glowing radiation logo for the prototype for Direct X, and of course as soon as that got out and the press covered it, it caused a scandal. Microsoft PR said, "You have got to change that. You cannot be using a radiation symbol and calling this thing 'The Manhattan Project'." So we renamed it Direct X but we said, "Everybody loves the radiation symbol, so what we'll do is add legs to it to make it an 'X'." There are probably 3 people in the entire world that know how that came about. Microsoft was very funny when the Xbox launch, they said, "Oh, well, some artist made the green thing, and we thought it was cool," and I just said, "Oh stop, that was the color scheme for the Direct X logo from the very beginning."
Quotes of author Dean Takahashi from Inside the Xbox from Salon.com:
“Any of the insidery stuff they just really didn’t want to get out,” he said. “The fact that the initial code name was Project Midway — they don’t want the Japanese people to know that because it will hurt their feelings.” The Battle of Midway in 1942 was the turning point of the Pacific War. Before the November 2001 launch of the Xbox, all of the players in the console hardware market — Sony, Nintendo and Sega — were Japanese firms.
And they wonder why the Japanese don't buy XBoxes. Ha! 
That's why they originally approached Nintendo. They saw Sony as the leader of the business with PS1's record sales & saw Nintendo as a prominent but hapless outdated toymaker in this big field of tech.
To defeat Sony & thus the Japanese overall, they needed to absorb Nintendo into their empire & thus absorb Nintendo's essence & audience.
But Nintendo wouldn't sell so Microsoft opted for second best—buying a PIECE of Nintendo in Rare.
Also keep in mind that Microsoft worked with ANOTHER Japanese entity during that late 1990s time—Sega.
Much like Sony did to Sega in 1992 before they fully got into the business, Microsoft tried to learn the business from Sega before superceding them with their own XBox, the intended Japanese destroyer.
That's why Dreamcast had Windows CE...which coincidentally happened to have the DirectX API inside.
Here's a fun quote from Dreamcast's Wikipedia entry:
"Microsoft developed a custom Dreamcast version of Windows CE with DirectX API and dynamic-link libraries, making it easy to port PC games to the platform,[35] although programmers would ultimately favor Sega's development tools over those from Microsoft.[31]"
Sega was stupid enough to let Microsoft usurp them like Sony did. Nintendo was NOT & that's why they didn't let Microsoft control them.
Not to say that Microsoft wasn't trying. They had been schmoozing their way into Nintendo's good graces since at least 1996 (a year within Microsoft's DirectX campaign).


Microsoft's Bill Gates put up that trademark smiley American face but Nintendo's Hiroshi Yamauchi knows that O'Jays song Back Stabbers & plays a game that would always keep The Leader one step ahead of its two-faced competition.
Bill Gates plays Hiroshi Yamauchi in a game of Go
Yamauchi was one hell of a Go player, by the way. He was a 6th Dan at the game, one of the master ranks.
Most likely Bill Gates lost this game he played with Yamauchi in the picture & ultimately XBox would never beat the Japanese.
Even with an abomination of a launch, PS3 is roughly dead even with XBox 360 still fighting for 2nd place in 7th gen sales nearly 10 years after 360 launched.
XBox 360 may or may not get 2nd place when all sales are tallied but it's clear they have done nothing to displace the Japanese.
Rare is probably about to be disbanded soon after the lack of sales for Kinect Sports Rivals so Microsoft's plan to out-Nintendo Nintendo with Rare fell short.
You just can't do it without Japan.
Microsoft has ALWAYS been dumb in this gaming business & Sony will be as dumb as they are if they follow behind them.
Like in that game of Go you see above, Nintendo is playing dumb Microsoft against Sony hoping that Sony will get dumb with them.
Sony's excessive focus on "The West" is showing that Nintendo's Kami no Itte 神の一手 is working just as planned.
Nintendo knows who The Boss is. Nintendo knows where The Capital is. They put it there.
I'll spell out why Japan is the Capital even further in Volume 2.
| Hedra42 said: FICTION: PlayStation 4 will win the console wars. So this is what has ruffled all the feathers. 'Playstation 4 will win the console wars' is not fiction. It's not fact, either. However, it is a very strong probability based on the way things are going so far, unless unlikely or unknown events happen, just as it was with the Wii at around this point in the last generation. 'The strongest console NEVER wins' is not a fact, because the future cannot be accurately predicted. Ever seen those disclaimers on financial investment prospectuses that say 'past performance is not indicative of future returns'? The strongest console may never have won yet, (again, I've not done the research to check that) but there's a first time for everything, and there's a very strong probability that it will happen this generation. |
I showed my research in the original post. I did the hard work for you.
Generation by generation I broke it down. It's all there.
You can check behind me, I don't mind. Those are the sales in each generation rounded for ease of reading.
People tend to hate decimals & fractions. I always made sure to put the proper adverb before each number for accuracy.
A lot of people are hoping on that "very strong probability" that you mentioned but it's going to end up like every generation has based on that Truism.
There's a first time for many things but not EVERY thing. Where Many ends & Every begins may be hard to pinpoint but there's a line.
There will NEVER be a first time for water-based Ice to naturally exist at 200° F.
There will NEVER be a first time for the Sun to revolve around the Earth.
There will NEVER be a first time for human beings to build a civilization without a water source.
There HAS BEEN a first time for the United States to have Black President.
There WILL BE a first time for the United States to have a Female President.
There HAS BEEN a first time for a Japanese company to be run by a White man (Sir Howard Stringer).
There WILL BE a first time humankind can travel in space like Star Trek & Star Wars.
Where is the line between impossibility & possibility? That has to be discovered the hard knocks way I suppose (Trial & Error).
Human beings are curious envelope-pushing creatures. We're always trying to do the impossible so I'm not surprised by the reaction I got from my statement "The strongest console never wins".
Satoru Iwata himself said at the 2011 Game Developers Conference that Nintendo is always trying to make the impossible possible.
That just proves what was thought impossible really wasn't impossible. However, impossible DOES exist though by our nature we'll never accept it.
My "strongest console NEVER wins" statement SEEMS to fall under my 'Black President, Space Travel' category.
That it hadn't happened...YET. It doesn't SEEM as physics-based as my 'Sun can't revolve around the Earth' category.
But when I break down the defintion of what a console is...When I prove that consoles are FIXED tech that by definition CANNOT be cutting edge which is always on the move...When I show that the PC, the most powerful platform always available, has not ended the existence of consoles...when I can compare this Truism to other industries like TVs, cars, & music showing that the most technologically-advanced equipment doesn't get the most sales...
...That's when I can be sure of my statement & call it a FACT.
Do people buy the strongest most advanced TV the most or the ones that are simply "good enough"?
Do people buy the most deluxe advanced car available the most or the ones that are simply "good enough"?
Do musicians with the most technologically-advanced equipment capture the public's imagination or the ones with less tech & more heart?
That's why I know, Hedra42.
One of the best-selling games of all time was Game Boy Tetris. Hardly the most technologically advanced feat.
It was a game that drove the system where you couldn't tell if Tetris was selling Game Boy or Game Boy was selling Tetris.
Pokémon is ANOTHER title like this. A simple RPG with a cockfighting/dogfighting spirit to it on an old-tech Game Boy.
And it became a PHENOMENON.
Minecraft proves it again with its low-tech low-grade graphics. It's the Tetris & Pokémon of the modern day.
The super-advanced XBox 360, XBox One, PlayStation 3 & PlayStation 4 are all vying to get a version of a game that looks like something from the 16-bit SNES/Genesis era.
You gotta understand the nature of people, Hedra42.
Another truism, another FACT is that FOCUS GROUPS DON'T WORK.
If Nintendo listened to a focus group in 1985, they would have NEVER released the NES to the United States.
I have two sources for this, an article from Uncle John's Bathroom Reader & IGN.
I'll quote from the Bathroom Reader version of the story since it's easier to digest:
"With a new name, a light gun, and a robot, Arakawa was sure the NES would sell. He rented a booth at the Summer Consumer Electronics Show and set the ROB out in front, where everyone could see it.
He didn’t get a single order.
Why didn’t retailers want to buy? Were consumers turned off too? Arakawa didn’t know for sure, so he set up a focus group where he could watch young boys—Nintendo’s target market— play NES games. Observing the scene from behind a two-way mirror, Arakawa heard for himself how much the kids disliked the NES. “This is sh*t!” as one kid put it..."
"...Arakawa was ready to throw in the towel. He called his father-inlaw, told him the situation was hopeless, and suggested that Nintendo pull the NES out of the U.S. market. But Yamauchi refused to hear a word of it. He didn’t know much about the Consumer Electronics Show and he didn’t know much about focus groups.
One thing he did know was that the Famicom was still selling like crazy in Japan, so why couldn’t it sell well in the United States?
There was nothing wrong with the NES—he was certain of that."
You can't ASK people what they want & expect to sell things. You have to give them what they NEED even if they don't realize they need it.
You must have belief in what you're producing & share it with that audience hoping they share your belief.
People are not naturally logical. People make decisions with an emotional influence guiding every move.
Well that's why they call it e-MOTION, right. MOTION = MOVE (unintended PS3 pun there, sorry).
The NES wasn't a hit right out of the gate. They had to FIGHT for that system's success.
NES's Wikipedia entry:
"The system was originally targeted for release in the spring of 1985, but the release date was pushed back. After test-marketing in the New York City area in late fall, retailers had reportedly stated the system "failed miserably".[21] Nintendo tried a second time; the system was test-marketed further beginning in February 1986, with the nationwide release occurring in September 1986."
All the advanced features in the world won't save you in the videogame realm against good old-fashioned gamecraft.
Good old-fashioned gamemaking. That heart I referenced with the musician's example.
The tech race is OVER. It was OVER in the 7th generation which is why Wii dominated everything in its Standard Definition glory while High Definition 360 & PS3 are still fighting for 2nd place a decade later when it doesn't even matter anymore (84 million in a decade's time in 2015???).
The tech is 'Good Enough'. 'Good Enough' is where most people buy in.
That's what a mass market device known as a videogame console should always remember.
Now you must deliver COMPELLING GAMES. THAT'S the area where people look for 'The Best'.
PlayStation 4 & XBox One CERTAINLY can deliver a QUANTITY of games, they can CERTAINLY deliver the MOST games. Yes.
But their games will not outdo Nintendo's games. Nintendo has generations of experience under their belt working with technological LIMITATIONS & shining BEYOND those limitations.
They have what it takes to outdo the competition because their QUALITY is unmatched.
Sony will fight a dumb but powerful Microsoft who has all the financial muscle in the world to bully around a weakened desperate Sony.
Microsoft'll never get rid of the Japanese like The Manhattan Project & Project Midway were supposed to do.
But they'll grind down Sony into a War Of Attrition thinking that Sony's the source of Japanese power in the game field.
Microsoft like Sony believes that POWER wins. And unfortunately for Sony, Microsoft has more POWER in their pocketbooks.
But Nintendo doesn't play that game. As they make their Divine Move, their Kami no Itte, they will ensure directly (through their gamemaking) & indirectly (through Microsoft's competitiveness) that ONCE AGAIN the Most Powerful Console WON'T WIN.
Unfortunately this generation that console is called the PlayStation 4.
Keep watching. You'll see. 
It IS impossible.
John Lucas
P.S.: And as a American, I will example the technologically advanced American military in that POWER example.
America had the most technologically advanced military in the world but still couldn't beat North Vietnam.
America had the most technologically advanced military in the world but still couldn't beat Iraq.
America has the most technologically advanced military in the world but still can't beat Afghanistan.
Something to think about.
Words from the Official VGChartz Idiot
WE ARE THE NATION...OF DOMINATION!








