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Forums - Nintendo - Decisions to Change and Affect the World in Legend of Zelda Wii U

Sorry, but another meaningless statement to me. I'm not getting hyped until we get some actual info on the game, which will be E3 2015.

But it's easy for me to not be hyped. I played a lot of Zelda games recently that were new to me. And I haven't played Majora's Mask either. 



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Pavolink said:
JEMC said:

That's really interesting.

I mean, there are other games where our actions have consequences so this is nothing new, but in those games the decisions and consequences usually come from playing being either nice or evil. Now, how will that translate into Zelda? Does it mean that Link won't necessarily be the good guy we're used to?


I'm thinking about it, and I believe this means the world will change depending on which parts of the map you explore first. For example, if you leave the Death Mountain's dungeon at the end, the volcano will erupt and once you go there it will be full of lava pits.

Other one could be, for example, the battle against the robot in the E3 trailer. Those enemies will appear once you do certain dungeon.

Or if you decide to do some sidequest, you can get apples growing from trees.

I see what you are saying, but those examples don't necessarily have anything to do with action-consequence.

But taking the example of the Death Mountain, I could imagine (and I'm taking this from my a**) that along the way to get there you can find a nest of those big birds from Skyward Sword or Wind Waker, if you help protect the nest from whatever the danger is happening (or help the breeding bird to get back to it), then you can escape from the volcano eruption with the help of one of those birds.

But if you haven't done anything to save the nest, then there won't be bird and you'll have to find another way to escape, which may mean that you'll lose some minor gadget in the process.

I could see that.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

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cycycychris said:

The Legend of Zelda Wii U stole the show that The Game Awards a few weeks ago with a surprise trailer that blew people away. New details have been trickling in about the game, and in a recent interview, Shigeru Miyamoto shared a few details about the world in the upcoming Zelda game.

One of the main things we wanted to do was go back to the open-world concept of the original “Zelda” games and design with that in mind. That’s really the direction the team is going in. This time, we’ve brought back Link’s horse, Epona, and his bow and arrow, but what we’ve decided is really fun is being able to freely walk around in this world and choose what you want to do and how you want to explore. I can’t talk much about it, but one of the things we’re working on right now is that, as you play, the world will change and be affected by what you choose to do.

Affected by your gif....



Oh god yes! Now this is the type of stuff that get my panties wet! Can't wait



                  

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JEMC said:
Pavolink said:
JEMC said:

That's really interesting.

I mean, there are other games where our actions have consequences so this is nothing new, but in those games the decisions and consequences usually come from playing being either nice or evil. Now, how will that translate into Zelda? Does it mean that Link won't necessarily be the good guy we're used to?


I'm thinking about it, and I believe this means the world will change depending on which parts of the map you explore first. For example, if you leave the Death Mountain's dungeon at the end, the volcano will erupt and once you go there it will be full of lava pits.

Other one could be, for example, the battle against the robot in the E3 trailer. Those enemies will appear once you do certain dungeon.

Or if you decide to do some sidequest, you can get apples growing from trees.

I see what you are saying, but those examples don't necessarily have anything to do with action-consequence.

But taking the example of the Death Mountain, I could imagine (and I'm taking this from my a**) that along the way to get there you can find a nest of those big birds from Skyward Sword or Wind Waker, if you help protect the nest from whatever the danger is happening (or help the breeding bird to get back to it), then you can escape from the volcano eruption with the help of one of those birds.

But if you haven't done anything to save the nest, then there won't be bird and you'll have to find another way to escape, which may mean that you'll lose some minor gadget in the process.

I could see that.

I think they were somehow testing in Skyward Sword. The final part where you have to go back to the three main areas to obtain the parts of the song.

I'd like to imagine that, at best, we can get something like this: The three main areas, Faroon Woods, Eldin Volcano and Lanayru Desert get a change. Faroon Woods get flooded, Eldin Volcano becames a stealth mission and just for the sake of my comment, Temple of Time Lanayru Desert's path get blocked.

Now imagine 3 players:

Player 1 choose to do Faroon Woods first. As he reachs the area, it is normal, defeat the boss and forest is happy. It never gets flooded. But meanwhile, enemies take Eldin Volcano and becames the area into a stealth mission, and Temple of Time is blocked in Lanayru Desert.

Player 2 choose to go to Eldin Volcano, therefore the area is normal. You defeat the boss, enemies and everyone is safe. But the woods get flooded and Temple of Time path's blocked.

Player 3 choose to go to Lanayru Deser. He get's easily in the Temple of Time, but once he leaves the area he will havo to face a flooded forest and a stealth mission in the volcano.



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Pavolink said:
JEMC said:
Pavolink said:
JEMC said:

That's really interesting.

I mean, there are other games where our actions have consequences so this is nothing new, but in those games the decisions and consequences usually come from playing being either nice or evil. Now, how will that translate into Zelda? Does it mean that Link won't necessarily be the good guy we're used to?


I'm thinking about it, and I believe this means the world will change depending on which parts of the map you explore first. For example, if you leave the Death Mountain's dungeon at the end, the volcano will erupt and once you go there it will be full of lava pits.

Other one could be, for example, the battle against the robot in the E3 trailer. Those enemies will appear once you do certain dungeon.

Or if you decide to do some sidequest, you can get apples growing from trees.

I see what you are saying, but those examples don't necessarily have anything to do with action-consequence.

But taking the example of the Death Mountain, I could imagine (and I'm taking this from my a**) that along the way to get there you can find a nest of those big birds from Skyward Sword or Wind Waker, if you help protect the nest from whatever the danger is happening (or help the breeding bird to get back to it), then you can escape from the volcano eruption with the help of one of those birds.

But if you haven't done anything to save the nest, then there won't be bird and you'll have to find another way to escape, which may mean that you'll lose some minor gadget in the process.

I could see that.

I think they were somehow testing in Skyward Sword. The final part where you have to go back to the three main areas to obtain the parts of the song.

I'd like to imagine that, at best, we can get something like this: The three main areas, Faroon Woods, Eldin Volcano and Lanayru Desert get a change. Faroon Woods get flooded, Eldin Volcano becames a stealth mission and just for the sake of my comment, Temple of Time Lanayru Desert's path get blocked.

Now imagine 3 players:

Player 1 choose to do Faroon Woods first. As he reachs the area, it is normal, defeat the boss and forest is happy. It never gets flooded. But meanwhile, enemies take Eldin Volcano and becames the area into a stealth mission, and Temple of Time is blocked in Lanayru Desert.

Player 2 choose to go to Eldin Volcano, therefore the area is normal. You defeat the boss, enemies and everyone is safe. But the woods get flooded and Temple of Time path's blocked.

Player 3 choose to go to Lanayru Deser. He get's easily in the Temple of Time, but once he leaves the area he will havo to face a flooded forest and a stealth mission in the volcano.


I'm liking the sounds of this!

Something like that would probably be more in line with "consequences". I can't see the end result of the story being changed by things you do, but just things along the way and how you do them.



Maybe they do like in Fable, on which successfully finishing some sidequests (or not doing them) open different branches of the world and change some others when time passes.



I hate to be a buzzkill but haven't our actions been affecting the Zelda games for ages? In Ocarina of Time we destroyed Volvagia which fixed the red cloud over Death Mountain; killed Bongo Bongo which erased the darkness over Kakariko Village. In Twilight Princess we melted the ice that froze Zora's Domian over; as well as the games premise - to remove the twilight from the light world.

There are many examples like this already in the Zelda series. I'm hoping Miyamoto doesn't mean more stuff like this because it's not really us changing the world, its doing a set of forced actions to progress to have these effects.



"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"

IkePoR said:
I hate to be a buzzkill but haven't our actions been affecting the Zelda games for ages? In Ocarina of Time we destroyed Volvagia which fixed the red cloud over Death Mountain; killed Bongo Bongo which erased the darkness over Kakariko Village. In Twilight Princess we melted the ice that froze Zora's Domian over; as well as the games premise - to remove the twilight from the light world.

There are many examples like this already in the Zelda series. I'm hoping Miyamoto doesn't mean more stuff like this because it's not really us changing the world, its doing a set of forced actions to progress to have these effects.


With a statement like this, I think he means something more along the lines of triggering the wrong button and having part of Hyrule be covered in lava, forever, which forces you to move around that part more carefully than you should have in the first place.



@Pavolink: That's another possibility.

We'll find out in *hopefully* less than a year.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.