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Pavolink said:
JEMC said:

That's really interesting.

I mean, there are other games where our actions have consequences so this is nothing new, but in those games the decisions and consequences usually come from playing being either nice or evil. Now, how will that translate into Zelda? Does it mean that Link won't necessarily be the good guy we're used to?


I'm thinking about it, and I believe this means the world will change depending on which parts of the map you explore first. For example, if you leave the Death Mountain's dungeon at the end, the volcano will erupt and once you go there it will be full of lava pits.

Other one could be, for example, the battle against the robot in the E3 trailer. Those enemies will appear once you do certain dungeon.

Or if you decide to do some sidequest, you can get apples growing from trees.

I see what you are saying, but those examples don't necessarily have anything to do with action-consequence.

But taking the example of the Death Mountain, I could imagine (and I'm taking this from my a**) that along the way to get there you can find a nest of those big birds from Skyward Sword or Wind Waker, if you help protect the nest from whatever the danger is happening (or help the breeding bird to get back to it), then you can escape from the volcano eruption with the help of one of those birds.

But if you haven't done anything to save the nest, then there won't be bird and you'll have to find another way to escape, which may mean that you'll lose some minor gadget in the process.

I could see that.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.