JEMC said:
I see what you are saying, but those examples don't necessarily have anything to do with action-consequence. But taking the example of the Death Mountain, I could imagine (and I'm taking this from my a**) that along the way to get there you can find a nest of those big birds from Skyward Sword or Wind Waker, if you help protect the nest from whatever the danger is happening (or help the breeding bird to get back to it), then you can escape from the volcano eruption with the help of one of those birds. But if you haven't done anything to save the nest, then there won't be bird and you'll have to find another way to escape, which may mean that you'll lose some minor gadget in the process. I could see that. |
I think they were somehow testing in Skyward Sword. The final part where you have to go back to the three main areas to obtain the parts of the song.
I'd like to imagine that, at best, we can get something like this: The three main areas, Faroon Woods, Eldin Volcano and Lanayru Desert get a change. Faroon Woods get flooded, Eldin Volcano becames a stealth mission and just for the sake of my comment, Temple of Time Lanayru Desert's path get blocked.
Now imagine 3 players:
Player 1 choose to do Faroon Woods first. As he reachs the area, it is normal, defeat the boss and forest is happy. It never gets flooded. But meanwhile, enemies take Eldin Volcano and becames the area into a stealth mission, and Temple of Time is blocked in Lanayru Desert.
Player 2 choose to go to Eldin Volcano, therefore the area is normal. You defeat the boss, enemies and everyone is safe. But the woods get flooded and Temple of Time path's blocked.
Player 3 choose to go to Lanayru Deser. He get's easily in the Temple of Time, but once he leaves the area he will havo to face a flooded forest and a stealth mission in the volcano.
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