| mZuzek said: Most of Skyward Sword's music didn't have to be memorable to be great, though. It relied more on atmospheric tracks rather than the catchy themes we've come to expect from Zelda, so naturally the only "memorable" ones at first would be Ballad of the Goddess, the Sky music, Skyloft and maybe a couple of others. But it's just such an immersive soundtrack - every song really makes me feel like I'm inside that world (the motion controls also help). I see why people wouldn't like it, and in fact I wasn't a big fan of the music in that game at first, but after getting more used to it you really start to notice the brilliance in most of it. |
I just don't think that that kind of music direction works in a Zelda game. The thing about memorable themes is that they bring you back to where you were wheb you heard it, and almost none of Skyward Swords soundtrack does that, which means it failed to do what any Zelda soundtrack should in my book. I don't think any of the prior soundtracks lack immersion or atmosphere from being memorable. The music that plays when you leave Outset for the first time in WW is memorable. The music that plays when you encounter any standard enemy in WW is memorable, yet still atmospheric. The Maiamai theme is memorable. The Desert Palace theme in ALBW is memorable, and oozes atmosphere. I can go on forever with other Zelda titles, but I don't think SS's soundtrack is any more immersive or atmospheric, while almost completely losing out in memorability.















