artur-fernand said:
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Unity "arguably" broken?
Do you mind Pokemon being annual? | |||
| I love it! I need my yearly fix! | 39 | 18.40% | |
| I can tolerate it. | 38 | 17.92% | |
| Meh. | 17 | 8.02% | |
| I'd prefer it wasn't. | 103 | 48.58% | |
| I hate it. I won't even play because of it. | 9 | 4.25% | |
| What's Pokemon? Is that ... | 6 | 2.83% | |
| Total: | 212 | ||
artur-fernand said:
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Unity "arguably" broken?
Samus Aran said:
Unity "arguably" broken? |
Yes? What, did I use the word "arguably" wrong? I meant "there's no question the game is broken" =P

artur-fernand said:
Yes? What, did I use the word "arguably" wrong? I meant "there's no question the game is broken" =P |
Arguably means that it is debatable. You mean certainly.
artur-fernand said:
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Wish you were there when the game randomly froze and made me pull the power from my Wii U, or when important NPCs like the black guy (Archimedes?) would duplicate and neither would interact with my character. Or when open world missions failed to start when they should have. Or when win conditions for plot missions wouldn't trigger the end or succession of the mission, so I had to reload the mission until it worked right. Or when weapons would randomly disappear from my inventory when sheathing them. Or some weapons flat out not working like they were supposed to. Or wild animals being frozen in place and unable to be killed/interacted with, yet would still make growling sound effects. Those are all just the ones off the top of my head.
At first, I thought it was just an issue with the Wii U version. However, I've seen plenty of comments on YouTube, GameFAQs, IGN's wiki guide and right here on VGC from people saying they had the same issue on other versions.
| burninmylight said: Wish you were there when the game randomly froze and made me pull the power from my Wii U, or when important NPCs like the black guy (Archimedes?) would duplicate and neither would interact with my character. Or when open world missions failed to start when they should have. Or when win conditions for plot missions wouldn't trigger the end or succession of the mission, so I had to reload the mission until it worked right. Or when weapons would randomly disappear from my inventory when sheathing them. Or some weapons flat out not working like they were supposed to. Or wild animals being frozen in place and unable to be killed/interacted with, yet would still make growling sound effects. Those are all just the ones off the top of my head. At first, I thought it was just an issue with the Wii U version. However, I've seen plenty of comments on YouTube, GameFAQs, IGN's wiki guide and right here on VGC from people saying they had the same issue on other versions. |
Played the PS3 version, and can't remember a single glitch honestly. From what I read, the most the game suffered was some visual bugs because of the new engine. Now I'm confused. Oh well.

Samus Aran said:
Nintendo owns Pokémon, Gamefreak would go to Microsoft without Pokémon. I don't care for Gamefreak as a developer. Just like when Microsoft bought Rare and thought it would get the rights to DK. |
But what if the online suffers? GameFreak is one of the few Nintendo developers that do online multiplayer right or even includes it. Even Mario, Nintendo's biggest franchise, doesn't bother to include an online multiplayer mode in New Super Mario Bros or 3D World for their latest home console. Miiverse and ghost data are nice, but how about exclusive, online mutliplayer modes? Sure the game will suffer from online lag but if Smash Bros. for Wii U (a fighting game) is able to have decent online, why can't Nintendo EAD try to make an online mode for a platformer? /online mario rant
If someone else is going to develop Pokemon, the online could be a laughable experience given Nintendo's disinterest in it.
artur-fernand said:
Played the PS3 version, and can't remember a single glitch honestly. From what I read, the most the game suffered was some visual bugs because of the new engine. Now I'm confused. Oh well. |
I kid you not, all of those things happened to me. AC3 is the buggiest game I've played since True Crime: Streets of NY.
t3mporary_126 said:
If someone else is going to develop Pokemon, the online could be a laughable experience given Nintendo's disinterest in it. |
Mario Kart 8 and Super Smash Bros. Wii U have a good online connection. I don't see why Pokémon would be different, it's a juggernaut after all. Hopefully Splatoon will be good as well!
I don't think adding online would improve Mario platformers... I'd like to see a Luigi's Mansion for Wii U though and some great multiplayer modes that use the gamepad (like in Nintendo Land, Luigi's Mansion minigame!). Going to be disappointed when that is not Next Level Games' next project lol... They could become a new Retro Studios for Nintendo if guided in the right direction.
| Samus Aran said: I don't think adding online would improve Mario platformers... |
You don't see how online is an absolute necessity in Mario Maker? :L
Einsam_Delphin said:
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I'm talking about the real Mario platformers here. Not the kiddie 2D stuff. ;)
Obviously you'll be able to share levels in Mario Maker, otherwise the game is pointless. What it really needs though is co-up (locally) and ADJUSTABLE BOSSES! Yeah, you can pick how the bosses behave and what weapons they use (however limited).