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Forums - Nintendo - Captain Toad features lighting enhancements to the SM3DW graphics engine!

ZyroXZ2 said:

mash Bros for Wii U: I mentioned in my review that Smash Bros has the problem of simply porting over last generation assets.  While I understand it runs in 1080p@60, some stages like the Garden of Hope show off the potential of a properly reworked retro stage could look beautiful.  Instead of giving retro stages the same treatment MK8 did to theirs, Smash Bros simply plops them in with last generation assets: something I clearly dinged the score for as the Wii U deserves to have exclusives that make full use of the hardware.

Yeah the lack of upgrades to the Melee/Brawl stages is a real bummer.

Thankfully, stages like the new Battlefield, Pyrosphere, the new Final Destination, and the Yoshi's Woolly World stage look great.



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JazzB1987 said:
ZyroXZ2 said:

I really had thought more people noticed this, but apparently not...

Fortunately, I took pics and posted them to Twitter to highlight a few areas showing it off!

I didn't think they'd get more out of that SM3DW engine, but they did, and I'm glad to see Nintendo's HD development skills are progressing nicely!

Are you sure its not just inentionally different light? I mean Mario has  top down light/shadows for precise platforming. Captain toad does not need that so they can change the light sources/direction etc.

The textures are sharper too.