1303 posts since 23/09/14
LMU Uncle Alfred on 10 December 2014
1. The voice acting might be bad.
This is not a valid argument because in can be applied to anything. Music shouldn't be in Zelda because they could hire shitty musicians? No. The entire argument for voice acting goes under the expectation that Nintendo should be compitent enough to hire talented voice actors, write a good script, and implement them in a tasteful way.
I often see people bring up things like Metroid: Other M, the Zelda CDi games, or the Zelda show as arguments against voice acting in Zelda. Again, these are not valid examples. They were poor because of their quality, not their existance. No one ever said, "Battlefield 4's online was shit. That's proof that the next Battlefield should not have online multiplayer." That would be stupid. If something lacks quality, the solution is to improve it. Destiny's story wasn't good. The next game should have a better one, not none at all.
Zelda U needs voice acting, but obviously that means that it needs good voice acting.
Japanese developers aren't really able to connect with western audiences in the voice acting category though. Some things they do work, but they're style is preferred to be theatrical vs. natural or Hollywood.
There are some exceptions like Atlus, but they are too far and few between. So "might be" is much closer to almost certainly, at least for the ears of westerners. I don't know how Japanese gamers feel about the voice acting of their games today.
**The dialogue will more than likely be floaty. It's not just an issue of quality, it's preference in terms of cultural differences. Also the Japanese language is based more on symbolism and representations of meaning inside words as opposed to dynamic usage of words.
Japanese video game music seems to be universally loved on the other hand, so I don't see how you could argue against their music right now. At least not on a bigger scale.
As for your argument against reading not being more immersive. That's kind of a moot point. Imagination and subtlety is what is key regarding only reading text versus hearing it. You get to make up your own mind about how a character sounds at any time. And how you feel about them or how you think they sound can change on replays. Limitations are kept off as a result of text only.