"Captain Toad and the Triumph of the Finite"

"When you stop and look at this year's most troubled launches, you'll notice a certain pattern emerge. They may be good games made by talented people, but in just about every single case they look to be the victims of their own overly ambitious designs. They push the boundaries of graphics, of scale, and most of all they blur or even destroy the line between single- and multiplayer gaming. Online elements sit at the heart of nearly all these games' problems, whether because of a bold desire to break down the boundaries between solo and communal experiences (Destiny) or because of a corporate-level desire to integrate proprietary social media and microtransaction elements (Unity) into the experience. Or even both (The Crew).
"Captain Toad: Treasure Tracker suffers from none of these issues. The entire game revolves, literally, around small, self-contained puzzle worlds. It has no online component beyond the system-level hooks for Nintendo's Miiverse. It has no microtransactions, and while Nintendo has stated their intention to add some DLC and Amiibo support in the future, you'd never know it from playing the game — it stands on its own. The most complicated thing Treasure Tracker does is to unlock a few bonus levels early if you have Super Mario 3D World save files on the same system... and even then, you'll gain access to those levels eventually simply by completing the game.
"All told, it's an exercise in finite design and manageable scale. Of the "what you see is what you get" approach to publishing. The only hidden content and tricky convolutions here are deliberate products of the game design, with Rubic's Cube-like structures floating in free space, tucking obscure passageways and secret rooms within the folds of a spatially impossible temple or jungle. Treasure Tracker's efforts all focus inward on the core game content and mechanics, rather than outward on services and mechanisms. The game itself resembles the intricate little cubic puzzles that comprise its stages: Simple but clever, brief but entertaining, and above all neatly self-contained."
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sort of agree with the sentiment. would def. take toad over press x to win/grind endlessly/sloppy fall-through-the-floor programming..













