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Forums - Sales Discussion - Fantastic Sales of Driveclub on BF weekend

DonFerrari said:
 


So october sales prove it didn't had a good improvement??? Or UK 999% (altough the previous numbers were small) proves it didn't increase the fanbase? Yet no numbers for digital, but I'll let you know DC have been at the top of PSN ranking.

And again read the OP, I claimed 35% increase in the fanbase, and that you can certainly accertain through the ranks I put. I also claimed good sales which the only verifiable source confirms, so I still don't see your grip... but curiously the post you put for NPD have you downplaying DC.


I already said the game sold between 50 and 70k last week in the UK

 

And i don't need to downplay Driveclub. It was just the biggest flop of 2014. Salsewise and the game itself.
Only Sonic Boom comes close. But at least that game was never hyped to be great.



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soony_xbone_U said:
DonFerrari said:
 


So october sales prove it didn't had a good improvement??? Or UK 999% (altough the previous numbers were small) proves it didn't increase the fanbase? Yet no numbers for digital, but I'll let you know DC have been at the top of PSN ranking.

And again read the OP, I claimed 35% increase in the fanbase, and that you can certainly accertain through the ranks I put. I also claimed good sales which the only verifiable source confirms, so I still don't see your grip... but curiously the post you put for NPD have you downplaying DC.


I already said the game sold between 50 and 70k last week in the UK

 

And i don't need to downplay Driveclub. It was just the biggest flop of 2014. Salsewise and the game itself.
Only Sonic Boom comes close. But at least that game was never hyped to be great.


Closing 1M for a new IP is the biggest flop?? I would list several more games flopping like that this year... TF was supposed to be the saviour of X1 but done nill. And driveclub is a great as you would know if you had played instead of just jumping on the bashing.

On og math it gone from 350 to 500k so around 35% increas or 150k. 70k is almost half of that, so good enough sales digital and in other places (which you can't disprove) would make it achievable.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Anyone bought this BF?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Another statistic.

Just turned lvl50 and with rank around 6500k... that represents 0,9% according to the trophy log on PS4... so we can estimate userbase to 720k users... not to shabby.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Another statistic.

Just turned lvl50 and with rank around 6500k... that represents 0,9% according to the trophy log on PS4... so we can estimate userbase to 720k users... not to shabby.

6500 already. I checked 4 days ago then ~5080 was the cut off for level 50 with 0.8% trophy level, estimate 630k users. Userbase is growing.



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SvennoJ said:
DonFerrari said:
Another statistic.

Just turned lvl50 and with rank around 6500k... that represents 0,9% according to the trophy log on PS4... so we can estimate userbase to 720k users... not to shabby.

6500 already. I checked 4 days ago then ~5080 was the cut off for level 50 with 0.8% trophy level, estimate 630k users. Userbase is growing.

Yep, quite good right?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

SvennoJ said:
DonFerrari said:
Another statistic.

Just turned lvl50 and with rank around 6500k... that represents 0,9% according to the trophy log on PS4... so we can estimate userbase to 720k users... not to shabby.

6500 already. I checked 4 days ago then ~5080 was the cut off for level 50 with 0.8% trophy level, estimate 630k users. Userbase is growing.


Challenges are working... as I said to you, 2 days after I get level 50 the challenges are open and my plat minutes away.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."