KLXVER said:
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mZuzek said: Guardians of the Galaxy? oh wait umm, ehh... No idea. I'll pass. |
Nope .
KLXVER has the right console manufactorer, though not the right console and not the right designer.
KLXVER said:
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mZuzek said: Guardians of the Galaxy? oh wait umm, ehh... No idea. I'll pass. |
Nope .
KLXVER has the right console manufactorer, though not the right console and not the right designer.
mZuzek said:
Reporting for flaming. |
Reported for saying reported.
This user has been exiled for this comment - Axumblade
mZuzek said:
Reporting for flaming. |
Well, the truth hurts I suppose.
I'll be sure to punish Axum, don't worry! I'll punish him alright...
S.Peelman said:
Nope . KLXVER has the right console manufactorer, though not the right console and not the right designer. |
Metroid Prime 2...?
KLXVER said:
Metroid Prime 2...? |
Close, if not about a decade off. You'll get it .
mZuzek said:
Well I'm sorry to interrupt this "you" thing. Super Metroid? |
Yes, correct !
No one guessed my #43 so...
#43 - Castlevania: Portrait of Ruin: Portrait of Ruin is my third favorite Castlevania game, though it is at a very distant third (so yes, expect other Castlevanias to appear at some point later on in this list). Being able to play as a wielder of the Vampire Killer that can use weapons other than a whip is very nice; it was a break from Alucard/Soma as well as all of the other Belmonts. The dual character system, while I feel it was underutilized, had some very neat uses (ex. the Astarte fight, the dual car puzzle). The game also was at a good difficulty and had a fairly wide variety in enemy types. Great Igavania overall.
Hint for #42 - This game is an indirect sequel to a classic SNES game, and in three days it will have come out exactly a year ago.
NNID: TheCCluc
mZuzek said:
The Legend of Zelda: A Link Between Worlds. Not exactly a "direct" sequel though. |
Right. I caught that right before you quoted it, but it turns out I was a bit too late to edit it
NNID: TheCCluc
artur-fernand said:
Ah yes. They were shades of red, green and sometimes yellow. Those were the days... Just kidding of course (or maybe not...). Anyway, never heard of it. I'm seeing here it came out on every single home computer of the time apparently, but it doesn't look "open world"... |
Well, the objective was to collect 9 artifacts that would be randomly placed at the start of each game. You were free to travel anywhere in the game and had teleporters and flying platforms. This was the world map:
43. Starquake (Amstrad CPC464)
This game was brilliant, if a bit difficult. You play BLOB (Bio-Logically Operated Being) who crash lands on a planet full of hostiles beings and has to find all the pieces of a core needed to stabilise the planet (A total of 9 different pieces). It was open world, featured hovercraft, teleporters and the locations of the core and it's pieces would randomly change with each new game. Really ahead of its time the game area was massive, colourful and it was a joy to explore its 2D landscapes.
See my previous post for the sheer size of the world.