Conegamer said:
Wind Waker, or Bioshock Infinite? |
Not those ones.
Conegamer said:
Wind Waker, or Bioshock Infinite? |
Not those ones.
Mr_No said:
Not those ones. |
Well darn. If it's Castlevania (like most of the games seem to be) then I'm doomed.
There's a whole heap of games there can be which fit this description, but maybe Spyro 2?
Conegamer said:
Well darn. If it's Castlevania (like most of the games seem to be) then I'm doomed. There's a whole heap of games there can be which fit this description, but maybe Spyro 2? |
Not that one either. I'll narrow it down: at the end of the game, the main character told another that he'll walk, but limping.
Late, as always...
Number 41: Golden Axe:
Released in the Arcade era, this game was available across several platforms, including the Megadrive and several arcade machines as well as Amiga, where I played it. It was a classic styled sidescrolling beat 'em up and featured three playable characters; the Dwarf, who wielded something as original as an axe, the Barbarian who used a two-handed blade and the Amazon who was the agile single-hand sword fighter.
You found pick-up's and power-up's along the path and could even ride mounts and there were massively damaging super attacks available for all the characters, this game even featured somewhat of a story and had a more rich setting than most games in this relatively shallow genre.
The gameplay was amazing and it had fantastic visuals for its time, especially the lightning attack and the mounts were impressive to behold, it also featured a good music score.
The game was fairly long for what it was, and quite challenging at some points, the coop gameplay was probably among the very best in the whole arcade era; this title and titles similar to it were a large part of the reason why kids and adults would flock to arcade halls and carry pounds of change with them on weekends. Good times!
Number 40: The Witcher 2: Assassins of Kings:
Polish CDProjekt came onto the scene for real with the first Witcher game, which was a rather surprising success and based on a series of Polish fantasy books. With the sequel, CDProjekt showed the big boys who had succumbed to corporate mindsets how it is done and, in my mind, they shamed the likes of Bethesda and Bioware when it comes to script and dedicated design, even if the gameplay was a tad unorthodox. The Witcher 2 was the most visually impressive title I have seen on my life, next to Metro 2033 (which was also made by an unknown Eastern European studio and based on a Russian novel) and showed the world what smaller developers can do given enough time and confidence.
The combat has gotten a lot of flack, as well as the alchemy system, but I feel that it is an original take on the concepts and certainly a lot deeper than most systems in competing titles and the combat is brutally hard at times, which I think was the main gripe for many gamers and reviewers in this day and age where combat is supposed to mind-blowingly simple and action-oriented and first and foremost focus on impressive death animations and effects.
The spell system is more refined than in the first game and adds both fun and depth to the gameplay without making Geralt in any kind of way overpowered; magic is a tool to go alongside the sword, not a rampaging, city-destroying funnel for godlike destruction of all living things.
The story is really good and the way it is told even better; there are plenty of exciting characters and the dialogue is clever and well-written, and the interpersonal relationships of the main character and the NPC's is a sight to behold (and entertaining on the ears as well). Many complained that you cannot make your own suctom character in these games, but the truth is that despite that you still largely decide who and what Geralt will become based on your actions, much like you would with a custom character, and it's not like the "custom" character of the Mass Effect series added much depth or was much different in this regard either, something reviewers seemed to failed to realize.
The Witcher 2 is not for everyone, let that be clear, and many fans of Gothic and The Elder Scrolls will likely be put off by a lot of design choices and mechanics; not to mention the challenges at certain stages and slower-paced but a lot more focused gameplay. This is my list, however, and it really, truly does belong here.
Hint for number 39:
Like my number 40; this game was very much a demonstration of a Eastern European developer showing the Western big boys how to do it. The project itself suffered numerous dealys but did not disappoint when it did arrive and has become a favorite for both the modding community and fans of deeper gameplay and elements in traditional genres.
mZuzek said:
Ok. Next time I'll say it was a game released sometime in the last 40 years, who knows maybe then it won't be guessed instantly. Nah, who am I kidding, it will still happen regardless. This is unbelievable. Yes, it is F-Zero. Edit: your username just makes it that much more ironic. Sorry to break it down to you, but the cake was a lie and so were the cookies. |
Damn. That was a great hint, and some great detective work by 2Quick.
Veknoid_Outcast said: Visual hint for #40: |
Earthbound? Probably miles off but who knows.
Veknoid_Outcast said: Visual hint for #40:
|
Zelda II: Adventure of Link?
Leadified said:
|
You're hot!
Veknoid_Outcast said:
You're hot! |
Zelda 1, then?