Intrinsic said:
| Burning Typhoon said:
So far, I'm not impressed with PS4. Apart from graphics being slightly better, (with a few other minor touches) the games are all still the same.
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i find it sad when I read people (gamers) say stuff like this. Primarily because it comes off as them not having a handle on that thing that they seem to like doing.
I will give you a hint and hope you figure it out. More powerful hardware is not the driving factor for new forms of play. That responsibily rests on the shoulders of control inputs. Simply put, if in 20 years we are controlling games with a controller on a display, then those games will playout like any game we are playing today.
Another way to look at it, can you play an FPS with a racing wheel?
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I'm not asking for holograms or kinect 3.0 on PS4. They're still FPS, which I hate, and 3PS, which I'm starting to grow tired of. I want more games that go out of their way to do something different. Once you've played 3, or 4 3PS, you've played them all. When you've played 1 FPS, you've played them all.
I'm getting tired of it. Then, we get no megaman games and the sonic games we get are just absolute garbage, save for a couple of Wii-Exclusive games, which I wont be playing. My only option was Sonic CD. Hated Generations. Hated Sonic 4, and every other sonic game we saw.
But, to tye this back to the subject. Ram doesn't matter all that much. It's like looking at bits. What are they? 128? 64? One of the two. Ram will be that new thing that just wont matter very much in games in the future on PS5. Look at what they squeezed out of PS3, with 512mb. PS4 has 8GB, or less if you wanna not count reserves for OS. So, they're basically just making games that aren't optimized and junking up the ram because they have more than they need.
I'm not impressed with PS4, though. There are games coming out that are cross-generation like MKX.
With the PS3's generation, and every generation of consoles before hand, fighting games were extremely limited by the movelist, or sprites if we're really getting old. By the time you had two of the most demanding characters testing out the games speed there really wasn't much left to add, without slowdown. Unlike any other type of game, fighters can not have frame drops unless it's during periods where there are no inputs to make (falling off a cliff, or something).
The engine for Tekken had to be updated when making TTT2. As it was, with Tekken 6, 4 characters would not have been possible. I'm pretty sure frame rates drop when you have animations involving all four characters (grab breaks involving all four characters)
But, they should be able to do more now. No, not asking for 3v3 Tag battles, but I know that MKX is going to be held back by the previous generation of consoles because it has to run 60FPS on both at all times.
This generation is the first in which the consoles wont struggle with fighting games and I want to see something that takes full advantage. without limitations.
Marvel Vs. Capcom on PS1 didn't have the ram to do 2V2 unless it was cross fever (had to be a mirror match, though)
Marvel Vs. Capcom 2 on Dreamcast has missing attacks for some characters (blackheart and sentinel off the top of my head) and all the sound effect were low quality to fit everything onto the disc.
Now that I think about it... Harada did say that Kazuya's long coat in Tekken 7 is very taxing on the consoles.... Maybe they are still limited. Wasn't Kabal missing his coat in MK9?
Meh.. I'm not even sure what I'm talking about anymore. I'm just not impressed. Epecially all the 30FPS talk, 'cause 60 isn't possible, when I've been playing games running 60 for years.
I know the PS4 can run Megaman 2, Sonic 3, and all those other old games at 60FPS no problem. But all my fighting games I've ever played have all run at 60. No mater what console they were on, or what year it was. I'm someone who expects 60. Always have expected 60. At least when fighting games are concerned.
I'm just going to shut up and stop ranting now.