BraLoD said: That's actually very interesting, I didn't know Sony had such a constant increase. So 128GB (+ some potential more to take care of other tasks) is actually possible? Cool. Can we imagine what will ND be doing with this kind of stuff? XD PS1 could do so much with so little! |
Not much (except faster (non existent) loading times. Look at it this way. What eats up the most amount of RAM in a game are your textures and other things that are usually tied to the GPU. But you see games also recylce textures. eg. theer is a very big difference with having 1M blades of grass with 1M individual textures and 1M blades of grass with 3 different textures repeated into a million blades.
Another way to look at it (an example so I am using estimates), any level (chapter) of Uncharted you saw on the PS3 probably required no more than 6GB of combined data to build (unique data for that level and recycled data=combined data). How much of that data needs to be on the screen is basically what needs to fit into 512mb of memory on the PS3. Now extrapolate and you have the PS4. Devs basically can move 5GB of data in and out of memory which conists of what makes up a level. If you remember that these games usually come in ~40GB download sizes, then you will see that how much of the game actually goes into making up each level you play isn't that big. especially when factoring ALL the things that goes into RAM.
Putting 64GB of RAM, you can basically load the entire game into system memory and use it as a cart and completely eliminate loading times, but there are better less costly ways of doing that.