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Forums - Sony - Call of Duty: Advanced Warfare blocks out Share Play entirely

also for thos who play on the ps4 version of teh game : Call of Duty: Advanced Warfare is experiencing a host of problems on PS4 for those who pre-loaded the game ahead of its release last night.

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Sony has acknowledged that there is an issue with the game on its latest console and has suggested that players delete all pre-loaded files from the system then re-download the game.

It's a pretty hefty download at 39.9 GB too.

It's unclear if this is related to the PS4's recent 2.0 system update, but Sony has recommended that players download the latest firmware and all updates to both Advanced Warfare.

We're not sure what the cause of this is, but we've requested comment from both Sony and Advanced Warfare developer Sledgehammer Games and will update should we find out more.

On the plus side, the game is apparently quite good. Our Martin Robinson, who never struck me as the military shooter sort, called it "without doubt the finest Call of Duty for some years" in his early Advanced Warfare impressions.



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well, i'm sure not much PS4 CoD:AW owners willing to use this feature on this game anyway... 



jlmurph2 said:
binary solo said:
Jizz_Beard_thePirate said:
binary solo said:

But it does work with every game, but only if the publisher chooses to allow it. You can't force these things on publishers.

Yea but heres the thing... On steam, games like Cod AW works with Family Sharing yet on ps4, it does not... Like, I get that you can't "force" these things on publishers but I was under the impression that virtually all games would have this feature, specially the new games cause on steam, all new games and virtually all old games have Steam's Family Sharing feature enabled

So, its a bit interesting to me that on Steam, you can do Family Sharing with this but on PS4, you cant even though Steam is free but PS+ is paid

What's family share and how's it different / similar to shareplay? 

Family sharing doesn't allow multiplayer with the two accounts. Once a user is approved to play they have access to their friend's entire library for as long as they want only if the main account isn't playing that game. Only 5 accounts can access the library at a time but up to 10 devices.

So it's actually a very different feature and not really something that should be compared to shareplay, as shareplay doesn't actually let people play the full game. Steam's thing sounds like the thing MS were going to implement when they had DRM on the Xb one.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

IamAwsome said:
It's probably on a game by game basis, and not supported by default.

Its supported by default. Its a system wide feature. And will work on everygame unless the publisher chooses to opt out. Accoring to sony.

This doesn't surprise me though, I expect most major third party AAA games to block it until they can see an increase in sales due to such a feature on other titles. 

The thought of some people never having to buy a game and just play it off their friends consoles in hourly chuncks probably is giving a fair number of execs nightmares.



binary solo said:


I'm talking morally not practically. Anyway, shareplay is new and given it's something you have to build into the game perhaps sony didn't confirm timing on shareplay implementation for it to be put in place for this game.

You don't have to build it into the game. Thats not how shareplay works. What share literally does is take the game dvr feed and streams that over the internet and takes the controller input from your friend and streams that to your console. 

So basically, the remote console is uploading controller input data > the host console recieves that data as if it were a controller synced with the host console > then the host console uploads the video information to the remote console > remote console recieves video data > profit

Not really complicated when you think of it. 



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binary solo said:

So it's actually a very different feature and not really something that should be compared to shareplay, as shareplay doesn't actually let people play the full game. Steam's thing sounds like the thing MS were going to implement when they had DRM on the Xb one.

Sony had a very similar system with the PS3. Not sure if they still do it. It only worked for downloaded games. Every PS master account could share his account information with up to 4 additional people. For a total of 5. Every "sub account" paired to your master account has access to your full library of downloaded games. So they could download the games to their consoels and play them as long as you account is activated on their console.

And share play will let you play the full game. You just have to be ready to jump through the hourly hoops and forfeit aquiring any of the trophies on your own account.



Intrinsic said:
binary solo said:


I'm talking morally not practically. Anyway, shareplay is new and given it's something you have to build into the game perhaps sony didn't confirm timing on shareplay implementation for it to be put in place for this game.

You don't have to build it into the game. Thats not how shareplay works. What share literally does is take the game dvr feed and streams that over the internet and takes the controller input from your friend and streams that to your console. 

So basically, the remote console is uploading controller input data > the host console recieves that data as if it were a controller synced with the host console > then the host console uploads the video information to the remote console > remote console recieves video data > profit

Not really complicated when you think of it. 

It's not that hard, but you still have to build into the game receiving controller input through the wifi/ethernet signal rather than the controller blue tooth signal. Unless shareplay fools games into thinking they are getting controller input from the local controller. But if a publisher has to actively block Shareplay and Shareplay is in fact a default that will always work unless deliberately blocked, then that's a pretty arsehole move from Activision, even though I acknowledge their right and freedom to be arseholes.

Sooo, what if this Shareplay is a bit of a cunning move to reduce the burden of having to have huge numbers of PS4's built for PS Now? If your friend had a game, and you want to play it, you can use Shareplay and pay the PS Now rental fee and have full access, not just Shareplay access. Of course that requires your friend to switch on their PS4 and have the game running.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

Likely due to the limited pre-release period. Probably should wait until tomorrow to see what happens.



"Never argue with stupid people. They will drag you down to their level and then beat you with experience."

-Samuel Clemens

binary solo said:
Jizz_Beard_thePirate said:

Lolll, wow... So much for working with every game huh? Mean while, steam's family sharing continues to work on virtually every game...

But it does work with every game, but only if the publisher chooses to allow it. You can't force these things on publishers.

Yeah.  It works with every game by default.  It's just the developer can code it in to not allow share play to work.

Pretty scummy move though if you ask me.  They allow people to play co op with a friend, so in order to save gas money going to a friends house, why can't we just use share play?



Isn't it also entirely possible that it's a bug? People have been having several issues with AW thus far, this could very well be one of them.



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