| Intrinsic said:
Not once did I imply in relation to assasins creed that GPU compute on the PS4 could be somehow used to improve the performance of the game. Rather what I implied was that if both the PS4 dn XB1 spend the same or near similar time processing their CPU based taskes before passing on the reolve date to the GPU, the fact that the PS4 GPU is just simply more powerful would mean that in the time left for both GPUs to do their thing, the PS4 should be able to do more GPU based work than the XB1. I cannot even start to understand how you or anyone could read all this and imply I was saying that GPU compute could be used to improve AC;U on the PS4. The other guy in this thread also made such accusations, I just asumed he and now maybe you too probably just didnt understand what I said or was saying. |
If you're bottlenecked by your CPU, it doesn't matter what the GPU can do especially if your rendering/lighting engine is CPU-bound. I'm calling bullshit on your calling bullshit. In order for Unity to be updated such that the GPU can be used to improve AC:U on the PS4 would likely require that the entire game's engine be re-written not only off of nVidia tech optimization but also specifically to utilize PS4 hardware, making the game have two seperate development chains... which was what developers were trying to get away from in this age of skyrocketting prices. (There's also doubt on whether or not the CPU-bound bottlenecks can even be circumvented by GPGPU as we have a lacking amount of details on the whole matter (GPGPU is not some sort of magic wand to suddenly offload CPU workloads) aside from an insider developer stating that getting this game even working as it is on these consoles with high fidelity graphics has been nothing short of a clusterfuck nightmare.) Moreover, if you unload an inefficient process for GPGPU from the CPU, you're robbing the game of the ability to spend its GPU power on other aspects of IQ; this is afterall a zero-sum game of power we're working with. For all we know, when Unity launches, the PS4 version may boast better texture details and other graphical qualities due to its higher GPU specs which would have had to have been sacrificed in the scenario where you unload a potentially ruinously ineffecient process from the CPU to GPGPU just so that you can reach 1080p.
I don't disagree with the rest of the statements as they are common sense facts, the PS4 has a stronger GPU and can do more things with said GPU and Ace (and lack thereof of esdram). Ya, Ubisoft is full of shit but they're not just crippling the game out of some twisted sense of satisfaction. There are deadlines, costs, and what not else that you and I are not privy to with our armchair development discussions.










