| Intrinsic said:
I never said that ubisoft set out to limit or restrict the PS4. I think I actually referred to the whole parity talk as nonsense. What simply happened here is that the XB1 was the lead platform. Ubi got the game running on in 900p@30fps.
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I understand the details, you don't need to list them out to me.
As for the quoted: yes, this was my point. They built the game on the lowest common denominator. But, as I said listen to the bombcast, there is some ambiguity if, in fact, even the PS4 is capable of more than what Unity can produce. The bombcast went into this, into the insider dev info and into a test-against-experts. There is a real issue here that, simply put, optimizing for GPGPU may not have been able to fix or would have cost too much to offload onto the GPU for some or other inefficient process.
Like I said, zero-sum game but we, as armchair developers, do not know what the sum involves.







