| Dr.Henry_Killinger said: You are using heresay to backup your claims, I'm telling you what gamers "say" doesn't even matter. Only you have suggested sacrificing framerate for resolution, which is what you keep assuming to counter my argument. Newsflash, I never said A. frame rate wasn't important and b. framerate is less important than resolution. It is clear you do not understand the terms I am using so I will define them for you. Resolution - The amount of pixels that can be rendered per frame on the display. The more pixels you display the more detail of a scene you can show. This is fact. Draw Distance - The distance from the observer position that objects are not culled from the rendering process. If an object is outside of the draw distance then the observer cannot see it. Resolution isn't simply about whether or not something is sharper, that is completely naive and unaware of how games even work. If you don't have enough pixels there is a limit to the detail that can be drawn and that limit decreases the amount of things that will appear distinct in the distance. You can increase draw distance past the limit of detail you can render but it is a complete waste of resources because the viewer cannot see them. |
Yep, the usual rhetoric. Sorry, the difference between 720p and 1080p is mostly negligable when actually playing games.
In practice I see people sniping just fine even when playing resolution sub-720p.
I'm not going to argue every point I don't have the same passion for internet arguments as you.
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