Link: http://egmr.net/2014/10/rage-2014-sunset-overdrive-wacky-fun-novelty-might-well-wear/
rAge 2014: Sunset Overdrive Is Wacky Fun But The Novelty Might Well Wear Off

Who even needs cover mechanics and reloading when you have the zany craziness that is Sunset Overdrive. Insomniac’s third person open world shooter is geared around having a good time and at rAge 2014 we got a chance to finally go hands-on, and our experience has been… well, mixed.
At first Sunset Overdrive is hilariously good and while it took a few minutes to get used to the parkour-style navigation and platforming of the game area, while simultaneously shooting enemies and trying to avoid all incoming damage, once we finally got into the swing of it we quite enjoyed the little nuances and blatant potshots at other games that follow checklist-styled game mechanics. Sunset Overdrive is certainly something fresh and new, and that’s great and we love it. If you’d like to have a look at gameplay then by all means click here.
Thing is, and here’s where it gets a bit controversial (you might say), it was just a short level but even then the humour started to feel a little flat as one kept playing. Bulletstorm suffered from a similar thing where once you saw a few things you’d basically seen all of it, and Sunset Overdrive certainly has an uphill climb to prove itself as something with proper longevity and some lasting entertainment factor.
This might confuse some readers who’ve claimed me to be an Xbox One fanboy but the simple truth is that I cannot, given what I’ve played, rightly recommend Sunset Overdrive as a must-play Xbox One exclusive. It’s certainly unique and is definitely something that will attract users to the console. But insofar as whether it’s something that you should buy an Xbox One for — the way some claim The Last of Us is a PS3 pusher — I cannot say for certain, right now.
Then again perhaps this is just old code and in fairness it’s an out-of-context and short gameplay demonstration rather than anything that might actually be in the final product. More a working example than a polished exhibit of entertainment. Hopefully. Right now while I will certainly say that it’s exquisitely entertaining for the first ten minutes, that humour needs to last and it just isn’t at this point in time. But let’s wait and see, shall we? Our full review of the game will be out later this month when it releases. Wait for it.













