By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Anonymous Assassin's Creed Unity Dev Says "PS4 Couldn't Handle 1080p"

generic-user-1 said:

 

you dont have to built your own pc. and pc gaming is realy easy now. just buy a pc or laptop, install steam and start gaming.

driver update is 1 klick and raptr automaticly sets the setting to the bestrunning settting.

 


Yes, of course it is. Except when it doesn't. A lot of game come with bugs with some GPUs, things sometimes simply doesn't work, drivers sometimes will give problems and Windows will surely be a pain more than once (hell, it did it to me today).



Around the Network
torok said:
generic-user-1 said:
 

 

you dont have to built your own pc. and pc gaming is realy easy now. just buy a pc or laptop, install steam and start gaming.

driver update is 1 klick and raptr automaticly sets the setting to the bestrunning settting.

 


Yes, of course it is. Except when it doesn't. A lot of game come with bugs with some GPUs, things sometimes simply doesn't work, drivers sometimes will give problems and Windows will surely be a pain more than once (hell, it did it to me today).


sure its not NES easy(take game, blow, put it in, start) but its much easyer than some years ago



generic-user-1 said:
 

how many multiplats dont have pc ports?  they know the tricks, thats why they wanted x86 so badly.  i dont say games will not improve in the cycle, but far less than last gen(last gen was an outliner, not the norm, because of the cell).

sub1080p isnt going away this gen. the consoles just dont have the power, and sure improvements are nice, but games will get more demanding in the cycle, better AI, more things on screen, faster action,new effects, bigger textures...

and the gpu tech is new, but not that different from the gpu generation before.

 

but hey, your knowledge of 1 gen is surely right, it will be night and day, 2016 cod will be 4k 60 fps. 


Just because the hardware is familiar, it doesn't mean that thye won't optimize it. Even with the GC - Wii - Wii U trio where the CPU is basically the same, we can always see that visuals improve a lot during the cycle. We could even use the OG XBox that used a Pentium III as an example that the CPU architecture won't make the console see less improvements. Last gen wasn't an outlier. Most launch PS3 games were basically PS2 titles on HD, but we can see that early PS2 titles weren't that better than late PS1 ones.

The only single massive jump we saw was between SNES/Gen and PS1/Saturn/N64 because they went to the 3D route. Saying that last gen was an outliner because of the Cell is a big mistake. And what about the 360? Both consoles kept the same pace when improving visuals. If the Cell was the problem we would had a gen where both would be pretty equal in the beginning and that ended with a PS3 crushing the 360.

Of course games won't be 4K now. It isn't interesting in a visual standpoint. We could consider this gen roughly 10 times more powerful than the last. Going from 720p to 4K would mean pushing 9 times more pixels so basically visuals would stay the same and would only be more crispy clear. The best route is keeping 1080p and simply putting resources in lightning, textures and things that will give a larger boost in visuals. CoD in 2016 will be 1080p, but with better visuals (well, CoD is one hell of a bad example because it looks bad, just replace it with any game that really gets prettier with time).

And just to add, a lot of multiplats don't get a port. We don't have Destiny yet, GTA came 1 year later, MGS will be late, Red Dead never came. Later this years we have WWE 2K15. EA Sports UFC was console exclusive.



generic-user-1 said:


sure its not NES easy(take game, blow, put it in, start) but its much easyer than some years ago


Well, to be honest, during that days on the Master System sometimes blowing the cartridge wasn't enough and some isopropyl alcohol would do the trick :D. Good times.



torok said:
generic-user-1 said:
 


sure its not NES easy(take game, blow, put it in, start) but its much easyer than some years ago


Well, to be honest, during that days on the Master System sometimes blowing the cartridge wasn't enough and some isopropyl alcohol would do the trick :D. Good times.


seems like u suck at blowing^^



Around the Network

crybabies = crybabies no matter the platform. BUT WAAAAAAAHHHHHHHHHH the PS4 are betterz!

________________________________________________________________________________

permabanned,

-Mr Khan



generic-user-1 said:

seems like u suck at blowing^^


My feelings are hurt.



zero129 said:

I dont know dude id say the Jump that PS3 and X1 made was just as big, I mean compare Gears to lastgen PS2 games and the is a huge difference and thats only after a few months, then the is Uncharted for PS3 being another huge jump within a year a year and a half of the PS3 launch?.

To dismiss lastgen as being a big jump is wrong imo.


I think that we will have to wait for Uncharted 4 and then compare it's visuals with Uncharted 1. From what we saw, quite a sizeable jump.



And xbone can handle 900p.



Kane1389 said:
zero129 said:
This is just the hard truth of things that console fans will have to face up to..
The X1 and PS4 are powerful but no where near as powerful as the 360 and PS3 was at launch.
You just need to compare hardware at the same time frame to see this, when the x360 and PS3 launched Only the highest of high end PC hardware could match them.
Its a completely different story this gen as we already have midware gaming PC's that can match and outperform the PS4 and X1, and now the is even rumors that devs are gimping PC releases just to keep them on par with the PS4 and X1 versions..


In order for PS4 and Xbone to be like PS360 on launch, they'd need to have 1000$ + GPUs inside them and thats just the GPU cost without the RAM, CPU and the other stuff, which would make the consoles be insanely expensive,

 

In the end, it doesnt matter, because the graphics standard in the industry is set by the consoles, so the power range under which the consoles operate is the power range developers will create their games in. No one is gonna be developing games on GTX 770 or Titan Z cards.

Besides, Sony designed the PS4 with the developer feedback, giving them they what they want, so it really shouldnt be the problem,unless a certain amoun of money hatting or incompetence is involved such as in Ac Unity's case

Consoles aren't the only reason for that. Loads of people have mid-low end gaming spec'd PCs so if you develop with uber powerful PC specs in mind then you are cutting out a huge slice of the PC consumer base as well. For as long as consoles have more grunt than the minimum PC specs for the majority of multiplatform games the consoles are a visually acceptable option for multiplatform gaming.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix