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Forums - Gaming - Assassin’s Creed Dev Says Industry Is Dropping 60fps

BlkPaladin said:

FPS has more to do with how well the code runs then the graphic detail. Yes overburdening the CPU/GPU does have a part in the process but it comes down to how well the code works. And with the publishers and developers moving towards canned engines instead of their own in house engines in the console market they are not finding the "time" savings they thought they would. Yes you can get the game up and running faster but canned game engines come with a massive amount of generic code and sometimes unneed functions for the game the require them to be opitimized, so to find the savings they are not doing as much optimization as they should so instead of the great game in the mechanical sense they are opting for a good game because the publishers ends up wondering why they are not shipping a running game.

Of course code is everything but other than that I don't know where your argument is going. Are you suggesting that Nintendo is better at optimizing than others?

Still, Nintendo games could look better but Nintendo opts for fps instead. Much like Sony and MS games could run faster but they opt for visuals.



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No kidding.


People on this site really believe that the PS4 is so powerful....

Reality is, like the xbox one and the wiiU, they were obsolete before they were shipped.



curl-6 said:
vivster said:

Which doesn't contradict anything I said.

They opt for FPS instead of visuals. Nintendo games could look better but Nintendo doesn't want to. Which is a fair choice.

I guess " drop" just seemed to me to have the connotation of them downgrading visuals.

Which I still insist they do during development. Everyone does. If they didn't, they would not be pushing the hardware as hard as they could.

Or you are claiming that Nintendo is so perfect that they know before they start to write their code which feature they have to add to get exactly to 60fps.

How do you think they knew that they couldn't put Ice Climbers into SSB 3DS? Because they put them in, saw that the hardware couldn't handle it. so they dropped them



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ironmanDX said:
No kidding.


People on this site really believe that the PS4 is so powerful....

Reality is, like the xbox one and the wiiU, they were obsolete before they were shipped.


No, the PS4 is still the most powerful console of all time...



vivster said:

Which I still insist they do during development. Everyone does. If they didn't, they would not be pushing the hardware as hard as they could.

Or you are claiming that Nintendo is so perfect that they know before they start to write their code which feature they have to add to get exactly to 60fps.

All I'm saying is that they aim for 60fps from the outset, instead of getting halfway through before deciding.



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Given how much games run a locked 60fps I prefer 30 locked. To me a fluctuating framerate is worse than a locked one.



curl-6 said:
vivster said:

Which I still insist they do during development. Everyone does. If they didn't, they would not be pushing the hardware as hard as they could.

Or you are claiming that Nintendo is so perfect that they know before they start to write their code which feature they have to add to get exactly to 60fps.

All I'm saying is that they aim for 60fps from the outset, instead of getting halfway through before deciding.

It doesn't matter when you decide it. No matter what you choose you will make compromises during development. Fact is due to the 60fps goal they have to drop features. Don't you think they tried using AA in MK8? They tried and then dropped it for their noble goal.



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Ubisoft is always trying to cover its crap with every possible way. They firstly show an amazing trailer, then give shit to WiiU saying it cannot handle it, then announce its poor 30fps and now.... the whole industry drops 60fps.
Makes so PERFECT sense.
SUCH a crappy company.
Done with them. Hope more gamers will.



Kane1389 said:
WolfpackN64 said:
Kane1389 said:
WolfpackN64 said:
That's total bollocks. Look at Metro 2033 and Metro Last Light for Xbox 360 and PS3 and then take a look at Metro Redux for PS4 and Xbox One. The graphics difference wasn't super noticeable to me, but the framerate was! It added to an already great experiance by smoothening out the gameplay.


The graphical difference was insane, especially in Metro 2033, it's almost a completely different looking game

There is a difference yes, better textures, better viewing distance, higher resolution. But the framerate change was WAY more noticeable to me than the bump in graphics over it's already good looking 7th-gen counterparts.


...and you know, completeley DIFFERENT ENGINE

That's mainly for Metro 2033, Last Light Redux still runs on the same engine. That's the game I tried and compared.



teigaga said:
curl-6 said:
Nintendo still seems to be hitting 60fps just fine.

Are Zelda games 60fps? Genuine question.


Link Between Worlds was 60 FPS even with 3D effects and the difference was noticeable. The animations looked smooth as butter.