| BlkPaladin said: FPS has more to do with how well the code runs then the graphic detail. Yes overburdening the CPU/GPU does have a part in the process but it comes down to how well the code works. And with the publishers and developers moving towards canned engines instead of their own in house engines in the console market they are not finding the "time" savings they thought they would. Yes you can get the game up and running faster but canned game engines come with a massive amount of generic code and sometimes unneed functions for the game the require them to be opitimized, so to find the savings they are not doing as much optimization as they should so instead of the great game in the mechanical sense they are opting for a good game because the publishers ends up wondering why they are not shipping a running game. |
Of course code is everything but other than that I don't know where your argument is going. Are you suggesting that Nintendo is better at optimizing than others?
Still, Nintendo games could look better but Nintendo opts for fps instead. Much like Sony and MS games could run faster but they opt for visuals.
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