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Forums - Gaming - Assassin’s Creed Dev Says Industry Is Dropping 60fps

MasterRaven said:
Huh? Ratchet & Clank was never 60fps as there has not been one on PS4 yet.


Ratchet and Clank 1, 2 and 3 on the PS2 were 60fps

Ratchet And Clank Crack In Time and Tools Of Destruction on the PS3 were 60fps

 



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Nem said:
roborad said:
FightingSmile said:
I rather take 60fps over graphics in 1080p anyday.....gameplay matters


I agree.  60fps beats pixels.  


Can't help but quote this for great thruth.

Its a game, not a movie. The Hobbit movie is not a game. Its a completely different form of entertainment that does not require the viewer input. 


After seeing Halo MCC footage one can't agree more.



Shadow1980 said:
thewayofthepath said:


Why not? Framerate affects responsiveness, whether 2D or 3D.

Well, as you can plainly see, the sprites themselves are not animated at 60fps or even 30fps. They have like three animation frames, so the animation is not smooth at all (technically, those running animations consist of like three separate sprites; all of Mega Man's animations in the original game consisted of 30 distinct sprites, not counting left-facing sprites and palette swaps). But when a 3D polygon-based model is fully animated at 60fps, it can result in the end product looking really janky and unnatural (see also The Hobbit at 48fps and the "soap opera effect" on TV). As I mentioned earlier in this thread this isn't always the case, as Nintendo's games on the Wii and Wii U often run at 60fps but look perfectly fine, but for the most part FPSs and other action games just don't look right to be at 60fps. The high frame rate in those sorts of games screws with my vision and just plain looks weird. I've played many shooters that run at 30fps (the Halo series, Gears of War, BioShock, and now Destiny) and it's never been an issue for me. 30fps is sufficiently smooth to me for a great many games. I know 60fps is treated as the Holy Grail by many gamers, and it's considered sacrilege for a developer or publisher to even suggest that 60fps shouldn't be the ultimate goal of all games (it's like a U.S. politician coming out as an atheist), but I don't really see the appeal. It seems to work well with certain games, including colorful stylized games like Mario and racing games like Mario Kart and F-Zero, but I hate it in FPSs and other more "realistic" action games.


Who cares if Mario only had three frames of animation, he still moved about the screen and responded to player inputs at 60 fps. To take it even further, the paddle object in Pong had only a shape and no frames of animation, but the game still moved at 60 fps. It's all about responsiveness.

 

Edit: "it's like a U.S. politician coming out as an atheist" -- What???



Fusioncode said:
Ubisoft isn't doing very well with PR these days are they?

They can't get everything right, can they?



                
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curl-6 said:
Mr Puggsly said:
curl-6 said:

I didn't bring up Wii U, I brought up Nintendo, because Ubisoft says the industry is dropping 60fps, and I pointed out off the top of my head a major publisher/developer who isn't dropping it.

As for Smash being 1080p, I actually expected 720p too, as that's been Nintendo's baseline to date, (and for the foreseeable future) but the screens they keep bringing out are, strangely, 1080p.

Alright, but 60 fps isn't just limited to Nintendo. We see plenty of games and genres sticking with 60 fps. In open world games 60 fps hasn't been a priority.

So the industry dropping 60 fps is a dumb comment. Some developers focus on cutting edge graphics, others make frame rate a focus.

I never said it was limited to Ninty. COD is another good example.

Yeah COD and Nintendo games have another thing in common; their graphicall fidelity is quite underwhelming so 60fps is more easily achievable. Pushing a game like Metro and Uncharted 4 at 60fps on the other hand is quite the feat tho