A good fair comparison from GT!
http://www.gametrailers.com/videos/lwhga1/driveclub-forza-horizon-2-vs-driveclub
A good fair comparison from GT!
http://www.gametrailers.com/videos/lwhga1/driveclub-forza-horizon-2-vs-driveclub
| archer9234 said: I actually cancelled my preorder right before it shipped. I was watching streams all day on launch. The game was too much in between arcade and sim. I think if the game had full modibility to the cars. I wouldn't of mind. But it was just basic. So I passed. If they make a GOTY edition. And it comes with all the patches, dlc etc. I'll buy it then. |
Your loss. I'm finding a lot of detph in the handling model and have been having a blast just improving lap times for an hour on any circuit. The handling seems to scale up with speed. At slower speeds you have extra grip and firm traction control, at top speed it becomes a lot more sim like. Different cars behave different too. Sure there is no tuning, which is fine by me. Makes it easier to compare lap times online, same tools, pure driving skill. If only the servers would work....
There are many problems with these reviews. DC is being criticised for having little solo content and points being taken away from it, even though the single-player mode was never important for the game. DC was always meant to be a multiplayer-oriented game (like Titanfall) so SP doesn't really matter in the game.
Some reviews are criticising the game for not being open-world, but then should every racer be open-world these days? That just doesn't amke any sense. Its as if they don't want diversity in the genre, or just want another arcade racer like FH2/The Crew. Not saying they are bad games, in fact from what I've heard from a friend FH2 is amazing, but that doesn't mean that every arcade racer needs to be open-world.
The IGN review criticised the game for having mostly European cars, but what's wrong with that? DC only has supercars/hypercars/sports cars and Europe has the most and the best of these kind of cars. The rest of the world is just incompetent when it comes to designing sports cars.
| GTAexpert said: There are many problems with these reviews. DC is being criticised for having little solo content and points being taken away from it, even though the single-player mode was never important for the game. DC was always meant to be a multiplayer-oriented game (like Titanfall) so SP doesn't really matter in the game. Some reviews are criticising the game for not being open-world, but then should every racer be open-world these days? That just doesn't amke any sense. Its as if they don't want diversity in the genre, or just want another arcade racer like FH2/The Crew. Not saying they are bad games, in fact from what I've heard from a friend FH2 is amazing, but that doesn't mean that every arcade racer needs to be open-world. The IGN review criticised the game for having mostly European cars, but what's wrong with that? DC only has supercars/hypercars/sports cars and Europe has the most and the best of these kind of cars. The rest of the world is just incompetent when it comes to designing sports cars. |
Are you serious the Lexus LFA is the best sports car released this decade unfortunetly its no longer in production though.
The game deserve the score it got. There is not a lot of content, servers has been down from the start and the product seems unfinished. Still a fun game but I wouldn't be able to give it a great score. Tracks are rather claustrophobic, you can't deviate or go outside of it for more than 3 seconds. Invisible walls, no replays, can't customize your cars, limited paint customization, AI is average at best and it happened many times when they actually purposely bump me out of the track putting me from first to last in an instant.
The game feels like something that was released 10 years ago with great graphics, but the cars do handle well. Myself I think it deserve a 75 at best.