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Forums - Nintendo - Half an hour of Fatal Frame 5 gameplay

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the_dengle said:

You're right. While working on The Last Story, XSeed themselves said they had no intent to localize Pandora's Tower, regardless of fan support or sales of The Last Story. Then the game became their biggest success ever, and suddenly they were all over Pandora's Tower. It's a curious situation.

If Pandora's Tower was localized because The Last Story sold well, then we must ask a much more difficult question, and ultimately the only question that matters: regardless of its effect on localization decisions, did Operation Rainfall impact sales of the games it was campaigning for? I don't think we can answer this question. I think it's downright impossible to have a definitive answer. I can only speak for myself -- I doubt I would have heard of these games if not for the Operation, and I bought all three.

In the end, if Operation Rainfall can be said to be responsible for any of those three games being localized, I think it would be for Pandora's Tower. Not because of any petitions or tweets or Facebook pages, but because of the sales success of The Last Story. We can't definitively attribute that success to Operation Rainfall, but going with my gut feeling here, I think it did have a... reasonably significant impact.

Makes me wonder, as well, why XSeed hasn't been bringing other titles to the WiiU... just looking at their roster of games, Wii occupies almost all of their top-seller slots. (And two of those Wii titles came in well after the Wii had fallen out of relevance with any but the core of gamers and Nintendo fans.)

As for the rest, I suppose you're right. The question is unanswerable and we don't (and can never) have enough info to really build any sort of reliable annalysis. The wording of the bosses of the publishers say one thing, but we have the peculiar case of Benjamin Button Pandora's Tower popping in out of nowhere as an obscure title that just-so-happens to coincide with an obscure title given widespread recognition (of some level) from Rainfall.



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Vena said:

Makes me wonder, as well, why XSeed hasn't been bringing other titles to the WiiU... just looking at their roster of games, Wii occupies almost all of their top-seller slots. (And two of those Wii titles came in well after the Wii had fallen out of relevance with any but the core of gamers and Nintendo fans.)

As for the rest, I suppose you're right. The question is unanswerable and we don't (and can never) have enough info to really build any sort of reliable annalysis. The wording of the bosses of the publishers say one thing, but we have the peculiar case of Benjamin Button Pandora's Tower popping in out of nowhere as an obscure title that just-so-happens to coincide with an obscure title given widespread recognition (of some level) from Rainfall.

Are there any significant Japan-only Wii U games around? I haven't heard any big hubbub from Wii U owners about anything, other than Fatal Frame I suppose, which is only just now releasing. I think it has to be the right game at the right time. It's not as though XSeed will localize any old game stuck in Japan.

XSeed might be better off looking at the 3DS.



the_dengle said:

Are there any significant Japan-only Wii U games around? I haven't heard any big hubbub from Wii U owners about anything, other than Fatal Frame I suppose, which is only just now releasing. I think it has to be the right game at the right time. It's not as though XSeed will localize any old game stuck in Japan.

XSeed might be better off looking at the 3DS.


They have already been doing 3DS (Rune Factory 4 and a couple more TBA), but I suppose you're right on the lack of actual JP-only WiiU titles... since most everything is Nintendo published at this point. Perhaps XSeed will jump on Fatal Frame V and try their luck at the Western WiiU market for the title.

I should revise my statement with why more companies aren't making games for WiiU. :P



Vena said:


They have already been doing 3DS (Rune Factory 4 and a couple more TBA), but I suppose you're right on the lack of actual JP-only WiiU titles... since most everything is Nintendo published at this point. Perhaps XSeed will jump on Fatal Frame V and try their luck at the Western WiiU market for the title.

I should revise my statement with why more companies aren't making games for WiiU. :P

This is the unfortunate truth now. It's pretty easy to see why many publishers aren't willing to take a chance on exclusives or costly ports on Wii U. But it's pretty baffling that certain remakes and multiplatform games that would be right at home on a Nintendo console aren't there -- Soul Calibur 2 HD and Resident Evil Revelations 2 stand out.

As for XSeed taking Fatal Frame V, I doubt it just because I'm pretty sure Nintendo is already planning on it.



the_dengle said:

This is the unfortunate truth now. It's pretty easy to see why many publishers aren't willing to take a chance on exclusives or costly ports on Wii U. But it's pretty baffling that certain remakes and multiplatform games that would be right at home on a Nintendo console aren't there -- Soul Calibur 2 HD and Resident Evil Revelations 2 stand out.

As for XSeed taking Fatal Frame V, I doubt it just because I'm pretty sure Nintendo is already planning on it.


Well on the Japanese front and outside of 1st Party Studios, I am pretty sure there is a large amount of backdoor dealing going on between Sony and many developer studios. Not that I mean that in a negative connotation, but that Sony has been either cutting royalties or sending engineering help (basically moneyhatting without exchase of money, just manhours) everywhere it can to secure titles despite the fact that its own console is woefully struggling and, even if the WiiU is a dead bird in freefall, still behind the WiiU by a sizable margin and for the forseable future.

Outside of Japan, I think its an oroborous loop. Developers don't expect titles to sell so don't release anything so titles don't sell so developers don't expect..., etc; let's call its the Watch_Dog Effect. At some point, I think Nintendo and its fans got entirely cut out of the equation as a whole (I don't doubt that W_D would have sold sell than the other two platforms had it launched same day, but then would it have actually been unprofitable? At some point, it seems that games development in the west transitioned from "profitable" to "gangbuster" as being the definition of a worthwhile endevour. Also consolidation, three consoles means three development cycles. The WiiU is an oddball PPC architecture on top. Cutting out the WiiU and focusing only on two consoles that are nigh-identical not only cuts down development but centralizes fanbases to make release ventures risk-free. No doubt, western AAA would prefer one platform and nothing more and outright monopoly.). It will remain like this unless Nintendo starts throwing fistfuls of dollars into hats and bending over backwards for the AAA-conglomerate at the top of the western dev world but they seem more keen on throwing said money into reviving dead franchises and making a new EAD studio and their Garage program.

That went off tangent.

Anyway, I can see Nintendo localizing Fatal Frame. It helps them plump up their already seemingly plump 2015 with another decent title and one that isn't in their normal portfolio.



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curl-6 said:
Mystro-Sama said:
So the girl's name is Yuri... Is that a hint?

Well...


Congratulations on getting me into the Fatal Frame 5 localization campaign. Yuri 5ever.



 
I WON A BET AGAINST AZUREN! WOOOOOOOOOOAAAAAAAAHHHHHHHHHHHHHHHHHHH

:3

Mystro-Sama said:

It's almost 2015! Why the fuck do we still need to campaign to get games localised FFS! >.>

It costs money to do so.



KLAMarine said:
Mystro-Sama said:

It's almost 2015! Why the fuck do we still need to campaign to get games localised FFS! >.>

It costs money to do so.


Which they will make back with profit. And even if they don't profit and just break even, they lose nothing and the game still gets exposure.



Mystro-Sama said:
KLAMarine said:
Mystro-Sama said:

It's almost 2015! Why the fuck do we still need to campaign to get games localised FFS! >.>

It costs money to do so.

Which they will make back with profit. And even if they don't profit and just break even, they lose nothing and the game still gets exposure.

Hence why I encourage people to write personalized emails on top of miiverse campaigning.



Give Nintendo a call by phone! Tell them you want to play Fatal Frame, a game that is currently Japan only.