| the_dengle said: This is the unfortunate truth now. It's pretty easy to see why many publishers aren't willing to take a chance on exclusives or costly ports on Wii U. But it's pretty baffling that certain remakes and multiplatform games that would be right at home on a Nintendo console aren't there -- Soul Calibur 2 HD and Resident Evil Revelations 2 stand out. As for XSeed taking Fatal Frame V, I doubt it just because I'm pretty sure Nintendo is already planning on it. |
Well on the Japanese front and outside of 1st Party Studios, I am pretty sure there is a large amount of backdoor dealing going on between Sony and many developer studios. Not that I mean that in a negative connotation, but that Sony has been either cutting royalties or sending engineering help (basically moneyhatting without exchase of money, just manhours) everywhere it can to secure titles despite the fact that its own console is woefully struggling and, even if the WiiU is a dead bird in freefall, still behind the WiiU by a sizable margin and for the forseable future.
Outside of Japan, I think its an oroborous loop. Developers don't expect titles to sell so don't release anything so titles don't sell so developers don't expect..., etc; let's call its the Watch_Dog Effect. At some point, I think Nintendo and its fans got entirely cut out of the equation as a whole (I don't doubt that W_D would have sold sell than the other two platforms had it launched same day, but then would it have actually been unprofitable? At some point, it seems that games development in the west transitioned from "profitable" to "gangbuster" as being the definition of a worthwhile endevour. Also consolidation, three consoles means three development cycles. The WiiU is an oddball PPC architecture on top. Cutting out the WiiU and focusing only on two consoles that are nigh-identical not only cuts down development but centralizes fanbases to make release ventures risk-free. No doubt, western AAA would prefer one platform and nothing more and outright monopoly.). It will remain like this unless Nintendo starts throwing fistfuls of dollars into hats and bending over backwards for the AAA-conglomerate at the top of the western dev world but they seem more keen on throwing said money into reviving dead franchises and making a new EAD studio and their Garage program.
That went off tangent.
Anyway, I can see Nintendo localizing Fatal Frame. It helps them plump up their already seemingly plump 2015 with another decent title and one that isn't in their normal portfolio.







