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Forums - Gaming - King of Fighter XII will be better than Street Fighters IV.

I don't think Brawl should really be compared to games like Tekken and Street fighter. It's just as fun and difficult to master perhaps (not for me *wink*), but when considering fighting games I don't think a lot of people would include Brawl in the equation. I am not trashing Brawl, Melee is one of my favorite games ever, but it's just a different kind of fighting game, imo. Anyways, I'm sure all of them will be good (maybe not SC......lol)



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For the record by the way KOF and SF were easier for me to master then Smash.

The only fighting game i really suck at is Mortal Kombat.

I blame the block button.

No matter how long i play i just keep accidently hitting back. 



Uh, Riot... King of Fighters is a fanservice game itself.

Look up Art of Fighting, Fatal Fury... etc.

The fact that the characters keep gaining history and backstory just further makes your point kind of moot.

I mean would you expect someone who doesn't know anything about KOF characters to like the game as much as Smash Brothers if they are Nintendo fans.

(It's pretty obvious you are a fan of KOF characters.)

Am i the only person who put a lot of tokens in Art of Fighting and Fatal Fury in the arcades?


Capcom vs SNK 2 is what got me into King of Fighters. The way SNK's characters played is what got my attention. The move canceling into huge combos and such. I was moved by the way SNK's games played, not the just because of the characters themselfs. I do love the games characters, though! :)



I am Washu-bot B, loyal servant of Final-Fan, the greatest scientific genius in the universe!


Riot Of The Blood said:

I had both Smash Brothers GC and Smash Brothers 64. However, I don't believe I played them enough to really give a strong option. I personaly prefered Digimon Rumble Arena 1&2. 


 i want power stone 3.



Riot Of The Blood said:
Uh, Riot... King of Fighters is a fanservice game itself.

Look up Art of Fighting, Fatal Fury... etc.

The fact that the characters keep gaining history and backstory just further makes your point kind of moot.

I mean would you expect someone who doesn't know anything about KOF characters to like the game as much as Smash Brothers if they are Nintendo fans.

(It's pretty obvious you are a fan of KOF characters.)

Am i the only person who put a lot of tokens in Art of Fighting and Fatal Fury in the arcades?


Capcom vs SNK 2 is what got me into King of Fighters. The way SNK's characters played is what got my attention. The move canceling into huge combos and such. I was moved by the way SNK's games played, not the just because of the characters themselfs. I do love the games characters, though! :)


The point is, it's silly to claim that Smash Brothers is less of a game because of fanservice appeal.

The reason the first couple King of Fighters were big is because it is a fanservice game. People were able to send Fatal Furty characters up against all those lesser SNK game franchises and beat them into the ground!

Or something like that. Had KOF just been another SNK game i doubt it'd be where it is today, destined like all the other SNK games to be replaced with similar gameplay as a new franchise.

That's what was so great about the KOF series.  It gave SNK a sense of focus they were lacking. 



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naznatips said:
Darc Requiem said:
Sticking to the actual topic, I doubt it Riot. KoF has gone down hill in the last 10 years. Its become Maddenesque with its yearly re-threads. I like the fact that its in HD and 2D. I will certainly be picking the game up. That said, I think it will be harder for KoF which has been getting updated frequently to outshine SF which hasn't been updated in nearly a decade.

I think it's hilariously ironic that a SF fan would criticize any series for worthless yearly updates, when Street Fighter has had something like 20 individual games in its 21 year lifetime and well over 30 if you count the numerous minor upgrade ports.


I think that its hilarious to that you would make that arugment when the last new Street Fighter game was released in 1999.



Darc Requiem said:
naznatips said:
Darc Requiem said:
Sticking to the actual topic, I doubt it Riot. KoF has gone down hill in the last 10 years. Its become Maddenesque with its yearly re-threads. I like the fact that its in HD and 2D. I will certainly be picking the game up. That said, I think it will be harder for KoF which has been getting updated frequently to outshine SF which hasn't been updated in nearly a decade.

I think it's hilariously ironic that a SF fan would criticize any series for worthless yearly updates, when Street Fighter has had something like 20 individual games in its 21 year lifetime and well over 30 if you count the numerous minor upgrade ports.


I think that its hilarious to that you would make that arugment when the last new Street Fighter game was released in 1999.


That just makes it worse... that means they released over 20 games in less than 15 years...



naznatips said:
Darc Requiem said:
naznatips said:
Darc Requiem said:
Sticking to the actual topic, I doubt it Riot. KoF has gone down hill in the last 10 years. Its become Maddenesque with its yearly re-threads. I like the fact that its in HD and 2D. I will certainly be picking the game up. That said, I think it will be harder for KoF which has been getting updated frequently to outshine SF which hasn't been updated in nearly a decade.

I think it's hilariously ironic that a SF fan would criticize any series for worthless yearly updates, when Street Fighter has had something like 20 individual games in its 21 year lifetime and well over 30 if you count the numerous minor upgrade ports.


I think that its hilarious to that you would make that arugment when the last new Street Fighter game was released in 1999.


That just makes it worse... that means they released over 20 games in less than 15 years...


No it makes your point moot because there hasn't been a new Street Fighter game in almost a decade. Have you even played 2D fighters extensively? Have you played the most recent KoF titles? I had no problem with the yearly updates with the series until SNK went belly up then Eolith took over then finally it went back to Playmore/SNK Playmore. That is when KoF slipped up and became more Madden like with its updates. Before this point each KoF game was at least as good as the last. 



Frankly, anyone who doesn't classify Brawl as a fighting game, isn't seeing the forest for the trees. The term "fighting game" isn't some sacred oath that only the worthy must be allowed in. There are subgenres in the fighting games, and though it is contrary to definition, the best way to describe these genres are:

Arcade - Brawl

Sim - Tekken

(And don't get confused. Just because the sim subgenre got its start in video-arcades, doesn't mean the classification of Brawl as an "arcade" fighter is wrong. Fast paced and entertaining describes Brawl, while Tekken is a methodical defensive masterpiece of a series.)

Anyone who likes to kid themselves that SC isn't as much of a buttonmasher as a sim can get, is kidding themselves. I love how people always claim superiority at SC when the game has nearly no depth.

As for Brawl, the "arcade" subgenre isn't based on depth. Most people who hate Nintendo and have only played Melee for about 4 hours, don't realize it, but Smash Brothers has more available depth than Tekken, and SC is laughable by comparison.

You can't simply win over a buttonmasher on Brawl unless you are massively skilled and knowledgable with tactics and ring positioning.

The simple fact is, to master Smash Brothers, it takes far longer and much more skill than to master equivelant Sim games. I can testify to this myself, as I am a legitimate Tekken master.

I can't exactly prove my skills through a message forum, however I will say this. If you were in person with me, and played me in Tekken or Soul Calibur, you would take my opinions a lot more seriously than most peoples you know.

I can, however, offer up a shred of proof as to how deep Brawl is. Before you judge me to be an arrogant prick, I want you to watch this video:

http://youtube.com/watch?v=IqgrKz_N5G4

Now, watch the careful edgework here. Its easier to equate the depth of Brawl in your mind to the element of Ring-Out in Soul Calibur, however multiply that element by a factor of 10. See how, this player blocks off the center of the ring, the "safe spots" which never allows for the toe to toe confrontation his opponents are seeking, but instead keeps to the air to land his edge finishers.

Towards the end of the video, we see some really sick mid air smash to edge grabs, which boarder on psychic.

Now, 2 masters at these techniques will be an amazing fight.

So many people believe that Brawl, because of its frantic pace, is inevitably shallow, however there is a depth there that isn't apparent at first glance, and it takes longer, or perhaps, is impossible to master, compared to its fighting counterparts.

Either way, in the end, Brawl, for at least classification purposes, is a fighting game. What else is it? An adventure game, or a platformer? No, fighting, and a deep fighter too boot. Deal with it. At its core much more has been invested into the development of this game than equivelant fantastic, but still rehash franchises of recent memory.

imho.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

I don't think there's a point to telling Riot how good everyone believes SSB is.  Either he'll like it or he won't.

Anyway, I think KoFXII will be at least as good as SFIV as long as it has Terry Bogard and Mai Shiranui (*Fatal Fury fan*).

Also, lately I've been playing a lot of Melty Blood for my beat'em up needs.