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Forums - Sony - With Deep Down and Bloodborne, PS4 is a winner

badgenome said:
Wright said:

You say that like you aren't familiar with Dragon's Dogma.

Dragon's Dogma never looked anything less than 100% amazing, which is exactly what it turned out to be (except for a little bit too much backtracking).

Dragon's Dogma also wasn't a f2p game. That's the part that really makes me leery of Deep Down.

Same. One does not make an AAA f2p game. There has to be a catch somewhere.



Just because you have an opinion doesn't mean you are necessarily right.

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badgenome said:

Dragon's Dogma never looked anything less than 100% amazing, which is what it turned out to be (except for a little bit too much backtracking).


I don't deny Dragon's Dogma awesomeness. What I'm saying is that kicking an ox while some ugly dude is saying "Look, a tree!" for like thirty minutes can't get more lifeless and terrible.



Wright said:

I don't deny Dragon's Dogma awesomeness. What I'm saying is that kicking an ox while some ugly dude is saying "Look, a tree!" for like thirty minutes can't get more lifeless and terrible.

That's the part where you are supposed to climb on the ox and start dry humping it. lrn 2 play, noob.



badgenome said:

That's the part where you are supposed to climb on the ox and start dry humping it. lrn 2 play, noob.


More weight = slower ox. Learn yer shit, ye bastard.



Neither of them really interest me, but between the two, Deep Down looks better.



    

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Dadrik said:
badgenome said:
Wright said:

You say that like you aren't familiar with Dragon's Dogma.

Dragon's Dogma never looked anything less than 100% amazing, which is exactly what it turned out to be (except for a little bit too much backtracking).

Dragon's Dogma also wasn't a f2p game. That's the part that really makes me leery of Deep Down.

Same. One does not make an AAA f2p game. There has to be a catch somewhere.

It's probably gonna cost 80$ to get the full experience. But is that a problem anymore? 



LurkerJ said:
Dadrik said:

Same. One does not make an AAA f2p game. There has to be a catch somewhere.

It's probably gonna cost 80$ to get the full experience. But is that a problem anymore? 


Well, kinda. I don't buy DLCs. I made that mistake once, and I won't do it again.



Just because you have an opinion doesn't mean you are necessarily right.

Dadrik said:
LurkerJ said:
Dadrik said:

Same. One does not make an AAA f2p game. There has to be a catch somewhere.

It's probably gonna cost 80$ to get the full experience. But is that a problem anymore? 


Well, kinda. I don't buy DLCs. I made that mistake once, and I won't do it again.


I bought Dragon's Dogma twice

What DLC did you buy?



LurkerJ said:
Dadrik said:

Well, kinda. I don't buy DLCs. I made that mistake once, and I won't do it again.


I bought Dragon's Dogma twice

What DLC did you buy?


Mass Effect 2: Arrival aka "That VERY important part of the game we didn't put in the final release".

That's literally the only DLC I ever bought.

 

EDIT: Now that I think of it, I also bought Left Behind. But it was really great. A bit expensive, yes, but I loved it. But still, that kinda was an exception, TLOU is one of my favourite games of all time. So that makes 2 DLCs in my whole gaming life.



Just because you have an opinion doesn't mean you are necessarily right.

LurkerJ said:

It's probably gonna cost 80$ to get the full experience. But is that a problem anymore?

It really depends on how it's structured. If they just sell additional dungeons and stuff piecemeal, then that's not such a problem. But if they sell uber gear and make it pay to win, that's a rather bigger problem. And if they go the route of selling stamina so that "free to play" becomes pay to play, then I'll probably steer clear altogether.

It's way that the business model of f2p games tends to infect game design that is really concerning. I find it rather depressing and a little creepy that there are people sitting around trying to figure out the finer psychological points of annoying players just enough that they spend more money but not so much that they quit playing altogether, instead of figuring out how to make their game better so that more people want to buy it.