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LurkerJ said:

It's probably gonna cost 80$ to get the full experience. But is that a problem anymore?

It really depends on how it's structured. If they just sell additional dungeons and stuff piecemeal, then that's not such a problem. But if they sell uber gear and make it pay to win, that's a rather bigger problem. And if they go the route of selling stamina so that "free to play" becomes pay to play, then I'll probably steer clear altogether.

It's way that the business model of f2p games tends to infect game design that is really concerning. I find it rather depressing and a little creepy that there are people sitting around trying to figure out the finer psychological points of annoying players just enough that they spend more money but not so much that they quit playing altogether, instead of figuring out how to make their game better so that more people want to buy it.