I actually never knew Destiny will be supported for over ten years.
I actually never knew Destiny will be supported for over ten years.
Seriously? Such an incredibly uninformed and stupid video... And I don't even like Destiny!

| BlkPaladin said: Most of that probably went into pay for the developers, artist and outside talent. |
Bungie said they had 500 people working on Destiny.
http://www.polygon.com/2014/4/28/5651034/destiny-preview-playable-bungie-vs-halo
$80k a year per employee is pretty uncertain. Some companies have costs over $200k+ per employee between salaries, taxes, benefits & facilities. Depends on the location of course, and artists earn less than programmers on average. A lot of the "500" is likely to be art production outsourced to cheaper countries.

Can anyone tell me this: Is the 500 million dollars spent on the Destiny project, as in this base game plus all its DLC and other future content, or just Destiny itself?
| cpg716 said: As others have said.. The $500 million was over a 10 year period and included marketing, DLC, and probably at least 2 more games in that time.. It is NOT for just his game. |
This is exactly right. It's a 10 year investment that does actually include 3 games in that 10 year period according to the Activision/Bungie agreement.
ICStats said:
Bungie said they had 500 people working on Destiny. http://www.polygon.com/2014/4/28/5651034/destiny-preview-playable-bungie-vs-halo $80k a year per employee is pretty uncertain. Some companies have costs over $200k+ per employee between salaries, taxes, benefits & facilities. Depends on the location of course, and artists earn less than programmers on average. A lot of the "500" is likely to be art production outsourced to cheaper countries. |
80k a year is the median pay for game developers. (Actually I made it a little lower since 2013 the medium was 84k, and I was starting in 09, and it's just quick numbers.)
And outsourcing isn't usually to cheaper countries. I did a report in school (college) about lost time and how much is costs having people sit idel because they are waiting for outsourcing etc to finish. China is actually pretty expensive, I used China because that is what Activision used to out source parts of CoD.
BlkPaladin said:
80k a year is the median pay for game developers. (Actually I made it a little lower since 2013 the medium was 84k, and I was starting in 09, and it's just quick numbers.) And outsourcing isn't usually to cheaper countries. I did a report in school (college) about lost time and how much is costs having people sit idel because they are waiting for outsourcing etc to finish. China is actually pretty expensive, I used China because that is what Activision used to out source parts of CoD. |
Salary is only one part. Add 20~30% more for benefits, 10% for rent/facilities, payroll taxes, etc. 120k is a better estimate.
Median salary for 3D artists in Vietnam is around $15k, so it is a lot cheaper if managed well.

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| cpg716 said: As others have said.. The $500 million was over a 10 year period and included marketing, DLC, and probably at least 2 more games in that time.. It is NOT for just his game. |
^This