Forums - Gaming Discussion - Made up languages in games. What are your thoughts on them?

So I read this post on the VizionEck dev blog and it got me thinking about in game languages. Here's the full post.

 

"Hi all,

From the beginning I knew the creatures in VizionEck existed in their own universe/reality. Sticking strictly within the game's lore, it'd make no sense for these creatures to speak English or another language we're used to.


A simple solution would've been to make a new alphabet and simply convert the letters back and fourth. This is pretty common in games and I'm sure you've encountered it before. The problem with this method though, is it doesn't actually solve the original conundrum. The creature's language would still be based on English, so strictly sticking within the game's lore it'd also not make any sense.


The next stage up in creating the creature's language would be creating a fully new language, similar to what is often times done with movies. Klingon, Navi, etc. I was taking this route with the creature's language. That was until I realized even this method was cheating the game's lore. Alphabets, pronouns, subjects, etc. are all human inventions. I needed to go to the very core of what makes a language a language and split off from there.


So I did. The creature's language allows for both spoken and written communication, but it's incredibly different than anything on Earth. I want people to "crack the code" for themselves once the game releases, so I won't spoil the specifics just yet. For now I'll leave you with just a taste of what the written form of the language looks like.


Please be excited,
-Mike"

From http://vizioneck.com/forum/index.php?topic=831.0

 

Now I personally just finished playing FEZ the other day. It has a made up language using the first method Mike talked about. That was super simple and the game even had a bunch of text dedicated to making solving it easy, but still it was too much for me to bother. The "tetris" pieces, an in game language for controller inputs, was much more my style and the "teaching block" made it really fun.

I guess I really like made up languages in games, but I like them to be intuitive too. HBU? What's your favorite in game language? Do you agree with Mike about in game languages cheating their lore?

Or do you not even notice in game languages?



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Depends on the game but I personally find them annoying most of the time. Its mostly a personal preference thing but I would like it if the game was either in English or Japanese rather then some weird ass non-human language like how they did in Magicka. If the game has parts of it that is in another language, thats fine but if the whole game is in a different language, specially if its non-human, its just annoying imo



             

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Always hate them. They for some reason make me feel very uncomfortable. It's less of a problem if it's just some short gibberish bursts to show that they're speaking a different language but languages that really go on and pretend to have some kind of grammar piss me off for some reason.

Though that only applies to spoken languages. Written languaguages in foreign letters are fine.



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A lot of work for something very little people will appreciate, much less use in their daily lives.

Think of how few people speak fluent Klingon. That's the most popular "gibberish" language, so anything else that won't be nearly as popular is probably a waste of time unless it's crucial to the story one way or another (Wind Waker I would argue so, but it's still debatable).



I loved the Talan language Agazork in Outcast (great PC action-adventure game from 1999).
http://www.gog.com/game/outcast

A basic Agazork dictionary had been included in the game manual:
http://fuckyeahoutcast.tumblr.com/post/48354609651/agazork-language-of-the-talan-from-the-outcast



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 I don't mind some of them, but others?! Argh... The most annoying one that comes to my mind right now is the one from Star Fox Adventures! So fucking stupid... >_<



                
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I hate because I can't understand them. The only good thing about them is that you can speak it and no one will understand it.



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The number 1 most pointless and annoying gibberish I have ever heard (and have to walk out of the room if the kids are playing it because it gets on my nerves so much ) is that frigging compere from the Wii or Wii U party games.

IMO made up languages should only have a place in any kind of game or fiction if there is an actual point to it.

That said, I find the Italian-sounding gibberish of the Mario brothers in the RPG games quite endearing.



RCTjunkie said:
A lot of work for something very little people will appreciate, much less use in their daily lives.

Think of how few people speak fluent Klingon. That's the most popular "gibberish" language, so anything else that won't be nearly as popular is probably a waste of time unless it's crucial to the story one way or another (Wind Waker I would argue so, but it's still debatable).


I don't think of the point of an in game language is to have people speak it in real life though.

 

It's usually associated with solving in game puzzles.