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RCTjunkie said:
A lot of work for something very little people will appreciate, much less use in their daily lives.

Think of how few people speak fluent Klingon. That's the most popular "gibberish" language, so anything else that won't be nearly as popular is probably a waste of time unless it's crucial to the story one way or another (Wind Waker I would argue so, but it's still debatable).


I don't think of the point of an in game language is to have people speak it in real life though.

 

It's usually associated with solving in game puzzles.