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Forums - Gaming - Are Games Announced and Hyped Way Too Early Nowadays?

My opinion: Yes 

 

Imagine waking up tomorrow, firing up the computer, visiting your favorite gaming news site, and discovering that a sequel to your favorite game is coming out in THREE WEEKS.  You had no idea it was in development.  Sure, there were rumors and people hoping it would happen, but the developers never officially revealed their future lineup.  And now you can look forward to three blissful weeks of details, videos, and screenshots.

 

That seems nice to me.

 

Some of you might think otherwise, but that's the thing about opinions. 

 

So what would be the downside to this approach?  If publishers and developers still held insider events to keep investors and news publications (both print and online) in the loop, nothing would change on the business end.  Also, as long as a few decent games get released each month, gaming sites wouldn't completely run out of material.  And lastly, gaming magazines could regain their lost relevance.

 

As it stands now, I can sometimes get burned out waiting for a game.  I only get excited again once the release date is realistically close (three weeks is the magic number I came up with…from my ass).  But, that excitement doesn’t come close to what it was when I first learned about the game.

 

What do you think?



My End of 2008 Hardware Predictions (console only):

Wii : 50 million

360: 28 million

PS3: 24 million

These predictions were made on January 3rd and won't be revised

LINK

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I guess my posts aren't interesting or controversial enough to spark discussion. Oh well...

BUMP ;)



My End of 2008 Hardware Predictions (console only):

Wii : 50 million

360: 28 million

PS3: 24 million

These predictions were made on January 3rd and won't be revised

LINK

As somebody who tries to adhere to a strict budget of one new game per month, I like having some advance warning to plan my purchases.

Also, general videogame hype gives me something to do when I'm kicking around the internet.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

I think the only problem this idea has is that Hype works alot by word of mouth, and three weeks just doesn't seem like enough to get the same level of hype and therefore of sales that games see now. I could easily be wrong but that's my idea on one issue this idea might have.

Also, for myself personally I've always been one to plan ahead a long time in advance and like knowing about stuff coming out months ahead of time so I can look forward to it. So I guess I prefer things the way they are.



...

Yes too much hype



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Perhaps three weeks is a bit extreme. But some games tease us for over a year (sometimes two or more years). I think it's gotten a little out of hand. I can't "plan" on a game purchase when it's release date is Q3 of next year. All that does is give me more time to stop caring about the game.



My End of 2008 Hardware Predictions (console only):

Wii : 50 million

360: 28 million

PS3: 24 million

These predictions were made on January 3rd and won't be revised

LINK

Ahh...if you mean games without a definite release date then yes I can agree with you, I would much prefer that the hype machine not go into full swing until the game has a set and definite release date.



...

Well Killzone is a good proof of a game who is hyped to long;.;

But hey how longer it is hyped how better the sales can be I guess..






Three weeks is too short. I'd say about 6 months for a minor title and 9 months for a major one.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



Well, there are a number of things to consider here:

-Hype generates extra sales. Tn the late-SNES/N64 era (which I assume you're talking about), games usually only cost at max a few hundred thousand dollars to make. When that was the case, they didn't need to advertise the hell out of every big game. Selling 50-60,000 copies made them a nice little profit, and they didn't go bankrupt if the game failed. Can't say the same about games now.

-It depends on your personal views, but I like knowing that my favourite game is, in fact, in development, even if it won't be out for a long time. I likely wouldn't have bought a Wii at launch if I didn't know ahead of time that I could get Zelda with it, or DS if I didn't know I could get a portable Mario 64. With my 360 (which I got at launch), Dead Rising, Halo 3, and Gears of War (along with Perfect Dark I admit) were what made me buy the console even though they weren't coming out for a long time. Would MS have made that sale if I didn't know about those games? Not for at least six months.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
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