I strongly prefer WRPGs, mostly because they don't let silly things like story and character development get in the way of good, solid dungeon-crawling action. And in their best moments, WRPGs can even have both. (See: Baldur's Gate and its sequels.) It's just that there's so few of them nowadays, and half of them are either Diablo II clones or single-player MMOs. (See: The Witcher.)
Most JRPGs have horrible combat, horribly generic settings, and pad everything out with a bunch of trite dialog and characters that wouldn't fit up to the standards of your average pulp-fantasy novel, let alone a well-written game like Fallout or Baldur's Gate.
"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."
-Sean Malstrom










